Halivar
First Post
Not to pick a nit, but where in the world did you see clerics with maces, casting holy magic in movies?Clerics with maces
Not to pick a nit, but where in the world did you see clerics with maces, casting holy magic in movies?Clerics with maces
You're optimistic, but you have no more to support your optimism than those that show pessimism, probably less if you look at WotC's track record, yet you demand proof from others that you yourself cannot give.
That's not trying to have a debate, that's trying to outshout your opponent
Not to pick a nit, but where in the world did you see clerics with maces, casting holy magic in movies?
I think that's what [MENTION=2518]Derren[/MENTION] and [MENTION=6667193]sunshadow21[/MENTION] are saying. [MENTION=91812]ForeverSlayer[/MENTION] too, I think.Nobody is saying it's irrational
Out of curiosity, what is a recent movie involving clerics with maces. For me, that is not so much stereotypical as a distinctive D&D trope. (EDIT: ninja-ed by subsequent exchange.)Most D&D worlds and characters go beyond simply being generic - they are highly stereotypical.
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Clerics with maces, dungeons, knights with magic swords, etc. has been done to death over the last several decades.
That's a fair nit to pick. I really should have said something about wizards in robes![]()
Most D&D worlds and characters go beyond simply being generic - they are highly stereotypical. There was a time when stereotypical fantasy movies could do fairly well with the public, but that eventually got old. The same will happen to superhero movies - in fact, the backlash is already starting.
Clerics with maces, dungeons, knights with magic swords, etc. has been done to death over the last several decades. For something like that to be marketable today it would need to have something really unique to offer. Medieval-ish movies today tend to do better if they are gritty and adult in nature. I don't see WotC or Hasbro going that route.
Whether those stories can be turned into successful movies luckily isn't my problem.
People go to see LotR because it is highly promoted, by a well-regarded if somewhat minor director, it involves a well-recognised title, and when you see the trailer it looks beautiful and spectacular.
I would be gobsmacked (but very happy) if any D&D movie compared to LotR. But it seems feasible that it could compare to Dragonheart, or even Ladyhawke.
Iron Man means different things to different people, too - to most people it means either nothing, or (say in the case of my partner) it means Robert Downey Jr in a funny rocket-powered suit. I don't think D&D is in any worse place than Transformers or Iron Man in terms of market recognition.
I also don't know what you mean by "WotC lacking clear ownership of any world or character". They own bucketloads of them, starting with Driz'zt and FR, Dragonlance and all its protagonists and antagonists, then heaps of lesser-tier worlds after those one. (The Black Eagle Barony was mentioned upthread.) The D-Series - with its memorable characters including the giant rulers, Obmi, Eclavdra and Lolth is another example, rooted in the game itself rather than spinoff fiction. The Slavers, with memorable characters including Markess, the blind fighter in the eyeless helmet, and Stalman Klim leading the Slave Lords, is another example along those lines.
I'm not a marketing person, and so some of this "brand" stuff is a bit opaque to me. But wouldn't making "Forgotten Realms" or "Driz'zt" or (perhaps most plausibly) "Dragonlance" into successful brands count, from WotC's point of view, as a growing of the D&D brand? I don't see in what practical sense the novel line is its own product and brand. For instance, it's not as if someone else owns the rights and hence derives the revenue (is it?).
And even if the recognition on these D&D novels is not as big as LotR (but perhaps is as big as Iron Man?), they are still stories that could in principle be cinematised and thereby monetised more broadly.
Who is justifying the multimedia thing being successful? At least for my part, I'm saying that it's not irrational, and there's no inherent reason why it couldn't work.
So I just don't think your claim holds up against the evidence of the industry. Marvel Studios has not succeeded because of stories that were cultural touchstones before they were movies. They succeeded with stories about as strong as the stories of Drizzt Do'Urden and Elminster, Raistlin and Tasslehoff, Gord the Rogue, Mordenkainen and Bigby, etc..
More importantly, even if you think the Marvel stories were more popular, I don't think the gap is as big as you think it is, or as important as you think it is. The name "Dungeons & Dragons" itself carries recognition for people, just as "Marvel Superhero" carries recognition. Those broad titles are far more important than the recognition people have for the specific character.
Four specific heroes (protagonist-human, plus supporting cast of elf, dwarf, and halfling) from a local village set out to destroy the evil dragon in the dark ruin of a lost glorious empire. Stick those characters in a Joseph Campbell plot arc, or a 3 act or 5 act structure, and you HAVE a movie. A million movies, really. All of which, with the right logo, anyone would recognize as a D&D movie.
Games and stories are conflict-driven. That conflict can be the same across media.
Missing the point entirely, I'm afraid.
You could do all that just as well OR BETTER without paying WotC or using the D&D IP. Why would you pay? Normally it's because the stories and characters have cultural value/cachet or are intrinsically appealing (I know people like to pretend, for some reason, that LotR and Marvel characters have none, but's just not remotely true, and indeed, it's risible, all imo of course).
You're approaching it from the assumption of "I have all the money I need to make a D&D movie, what do I do?", and your suggestion makes some sense there (though it's a bit old-fashioned), but that's not the reality. The reality WotC faces is "I need to convince a movie studio that it is worth making a D&D movie specifically" (and likely WotC/Hasbro will want to get paid in that deal, making it less attractive to studios).
You're approaching it from the assumption of "I have all the money I need to make a D&D movie, what do I do?", and your suggestion makes some sense there (though it's a bit old-fashioned), but that's not the reality. The reality WotC faces is "I need to convince a movie studio that it is worth making a D&D movie specifically" (and likely WotC/Hasbro will want to get paid in that deal, making it less attractive to studios).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.