http://www.enworld.org/forum/showth...ist-Bonus-Column/page21&p=5765766#post5765766I have never heard this claim, and I feel like I've been pretty on top of news like that. Can you back that claim up with anything?
http://www.enworld.org/forum/showth...ist-Bonus-Column/page21&p=5765766#post5765766I have never heard this claim, and I feel like I've been pretty on top of news like that. Can you back that claim up with anything?
You're talking about spin-offs and sequels, not original properties. You can't have a spin-off unless the original is a success. Without Harry, Ron, and Hermione, no one would ever have heard of the Potterverse. Without Luke, Leia, Han, and Vader, Star Wars wouldn't have taken off and nobody would be making a sequel today. Setting is very important in fantasy, but characters are essential.Dragonlance could do it. Planescape, Dark Sun, even Ebberon are all settings that can contain very compelling characters and stories.
I think character is important, but it's not the only thing that drives movies and television. Setting is capable of driving them too (particularly for television). Who wouldn't want to see a new movie or show based in the world of Harry Potter but which involved all new characters? Star Wars is likely not focusing on the old characters much (though they are tangentially involved).
Say what? D&D was on the brink of bankruptcy when Wizards picked it up. Part of the reason 4E made such radical changes was that Hasbro was threatening to mothball the D&D brand. Now they're going all-out to woo back the players who left over 4E, because they really need that player base back; when they left, new players didn't come to replace them in sufficient numbers. MMOs have been eating D&D's lunch for the last decade. And that's for the 800-pound gorilla (before Pathfinder, at least) of the tabletop world.
Meanwhile, Magic has been a cash cow for Wizards for the last 20 years. Magic revenues were what enabled Wizards to rescue D&D when TSR collapsed. It's had ups and downs, but at no point did it flirt with the kind of disasters that have threatened D&D. It's got no problem pulling in new players and keeping old ones engaged.
No, they're not. The number of variables may be technically finite, but practically it's unlimited. Chess has nowhere near as many variables as Magic does, and we aren't running out of chess games. The design team is always experimenting with new mechanics, because sometimes they hit on an idea that really improves the game, but the vast bulk of the cards printed in Magic are using the same design space* they've had from the start: Instants, sorceries, creatures, enchantments, artifacts, and lands. I came back to the game after a 10-year hiatus and had no trouble with the new cards.
Coming back to the topic at hand, though... I think there is potential for awesome movies to be made out of D&D properties, as long as they focus on the specific property instead of trying to make it "generic D&D." Epic fantasy demands a fleshed-out world. With a hugely popular novel series, a well-defined world-spanning conflict, and some really vivid characters, Dragonlance is the obvious choice. (Yes, they already made some animated films which were by all accounts awful, but that wasn't the fault of the source material. The animated "Lord of the Rings" was atrocious; didn't stop Peter Jackson from turning it into a blockbuster live-action hit.)
[SIZE=-2]*In fact, the original design space had a number of elements that have since been removed. It used to be that artifacts came in "poly," "mono," and "continuous" varieties. That's not a thing any more. There used to be a seventh card type called "interrupt," and at one point they added an eighth for "mana source." Both of those were later folded into instants. Ante was removed from the rules once they realized nobody wanted to play for ante, which meant they could no longer print cards that messed with the ante. Et cetera, et cetera.[/SIZE]
You're talking about spin-offs and sequels, not original properties.
You can't have a spin-off unless the original is a success. Without Harry, Ron, and Hermione, no one would ever have heard of the Potterverse. Without Luke, Leia, Han, and Vader, Star Wars wouldn't have taken off and nobody would be making a sequel today. Setting is very important in fantasy, but characters are essential.
Planescape, Dark Sun, and Eberron have great settings but forgettable characters.
I don't see a lot of promise there unless the scriptwriters think up a great set of characters to populate them.
Drizzt is a hugely successful character, so there's some potential, but his setting is rather bland and the rest of the cast is nothing much, so you'd be putting the entire movie on Drizzt's shoulders.
Dragonlance is ideal because it has everything. There's an ensemble cast of well-realized, appealing characters. Sure, Raistlin is the breakout star, but Caramon, Tanis, Tika, and Sturm are all very strong too, and even Tasslehoff could be a favorite if they resist the temptation to make him into Jar-Jar Binks. There's a setting with tremendous depth and scope. There's a world-spanning conflict. And there's even a built-in sequel, all set to go: If "Chronicles" becomes a hit, they can follow it up with "Legends."
All right, I shouldn't have said "threatening." That was the wrong word. But the prospect certainly was on the table, and it was on the table because D&D wasn't performing up to Hasbro's standards for core brands:Right. Doesn't say what you claimed it said about Hasbro threatening that. It says "it would have been easy" for them to decide to table the entire game, but it never says that plan was ever actually contemplated by Hasbro. Instead, it was something people working on D&D were worried COULD happen, but as far as I am aware nobody from Hasbro ever even considered it. You've conflated "some D&D guys were worried about X" with "Hasbro almost did X", and I don't think that's an accurate spin on what happened.
Then there's the bad news. As far as I know, Hasbro doesn't have any game studio subsidiaries. This is a bummer because of, as someone mentioned earlier, licensing costs for developers

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.