Shemeska
Adventurer
I suppose this means that we'll be seeing some My Little Pony... in Ravenloft!
I would play the hell out of a module based on that. Just saying.
I suppose this means that we'll be seeing some My Little Pony... in Ravenloft!
That module would be about 20% cooler than anything WotC has published thus far.I would play the hell out of a module based on that. Just saying.
Is the implication that there is not enough money to be made in the tabletop roleplaying game publishing business to entice Hasbro to compete in it? Or is this a "Pay no attention to the man behind the curtain" tactic, to distract the CFO and risk management folks at Hasbro from poor sales?
I suppose this means that we'll be seeing some My Little Pony... in Ravenloft! episodes in an effort to show that the brand is able to generate meaningful revenue.
Is the implication that there is not enough money to be made in the tabletop roleplaying game publishing business to entice Hasbro to compete in it?
Marvel movies are a perfect example. Joss Whedon, Ed Brubaker, Joe Quesada, yada, yada, yada. The comic writers are writing the movies, too.
It definitely helps with game scripts. Take a look at the history of game script writers and rpg writers, and you will find a lot of overlap between the two. I'm actually surprised to hear people didn't know about this. It's been happening for a couple decades now.
I never mentioned or implied novel writing, but even that there is evidence you are wrong. Several game authors have written successful books. Not all of them, but there is some overlap there as well.
How many press releases and interviews and articles and speeches will it take for them to convince you that is not what they think? How many times do they have to mention brand and cross platform and multimedia and all entertainment for it to sink in that they mean it? It's one element, but the brand overall is the focus.
They are launching with the tabletop, but that does not mean the tabletop is the ongoing focus. Marvel launched with a new line of comics, but films was the real focus, and after that toys, and after than licensing, and then comics took a distant 4th place.
The brand itself is the focus this time, with the tabletop game just one of many elements that make up that focus.
[MENTION=31304]TarionzCousin[/MENTION] , don't you dare.or even Hungry Hungry Hipps
I do know about it, and those people have had a couple of decades of practice. You know what helps with writing game scripts? Writing game scripts.
Successful, yes. But good?
That's why they slap the big Forgotten Realms banner on the cover. It's like a magic band-aid for spectacular embarrassment. Again, there is a clear correlation with time spent in field. Dragons of Autumn Twilight is some seriously terrible stuff. I was flabbergasted when I learned it /wasn't/ a transcript of a tabletop game. Dragons of the Twilight Mage? Now there's a fantasy novel.
...Man, I need a break.
Okay, look. I get what you're saying. But Magic: the Gathering and Monopoly are Hasbro's two biggest franchise brands. Do either of them exist /at all/ without the game at their core?
Is there any point at all to a Transformers movie if kids can't go to Toys R Us and buy a plastic Optimus Prime?
Is this true? I don't read comics, because they are terrible. Still, that makes sense.
Of /course/ they went into movies. They've been doing movies with variable success for half a century. The only difference now is that they've succeeded, and found that in the post-CG-revolution age, movies are a much better way to sell fantastic action and keep more people on the edge of their seats.
D&D, like Monopoly or Magic: the Gathering or Battleship or Transformers or even Hungry Hungry Hipps, is a toy/game product that is about encouraging people to tell their own stories. The movies and video games don't replace the need for the physical object, they are /marketing/ for the physical object.
Trust me, the D&D tabletop game isn't going anywhere. If it goes, it's because Wizards has mothballed the brand lock, stock, and barrel.
All of this is just your subjective opinion and frankly meaningless for this sort of debate. A lot of people like those things, and just one of them cancel out your opinion on that topic when we're asking "what helps D&D succeed" as opposed to "what helps D&D please DMZ2112".
You know, I actually do not care? Hasbro is not in danger of becoming the next Marvel, but still, tabletop D&D could vanish tomorrow, and as long as it was supplanted by toys and games that were encouraging kids to engage their imaginations I would consider it a fair trade. D&D isn't about expensive books and funny dice.