Falling Icicle said:
For a system that touts modularity and inclusiveness as its biggest features, it should do both. If we can have both basic "I attack" fighters and complex, 3.x or 4e-like maneuver and power using fighters in the same system, I don't see why optional fighting styles for monks is too much to ask for.
I explicitly pointed out that I want to see moar monk at some point. So this isn't about putting limits on the thing.
It's about priorities. D&D monks have never really done all those things. So no one is going to miss them too much if they're not taking up page count and dev time in BOOK NUMBER ONE. Awesome in a
Dragon article or in a 5e
Oriental Adventures, or a 5e third party
MONKS GONE WILD: 693 pages of FLURRIOUS monastic action!. Or all these and then some.
It's not that it's too much, it's just that it's not a priority. It's not that these things cannot be included, it's just that there's not a lot of sense in cramming it into the first 5e PHB.
Falling Icicle said:
What brand identity would DnD be infringing upon by having monks that practice the crane style?
That's not quite what I meant. D&D monks have a feel that is unique, because they aren't like most representations of monks out there. That unique feel is valuable, because it associates with D&D monks and not with, say,
Guild Wars monks. It's a unique feature of the D&D brand, a recognizable thing that D&D does that other heroic fantasy does not do quite the same.
That identity would not be quite as strong if D&D monks suddenly tried to model all the other monks out there in heroic fantasy land, rather than being what they uniquely are, and letting the modeling of other types of monks come down the line.