That was the overall theory and expectation of 4E as well, though, and we see how well that worked out. The problem with that idea is that while the table top game doesn't have to make tons of money, it does have to generate lots of interest, and 4E never did that. The dryness of the initial books and DDI unintentionally creating a closed system that made collaboration with outside companies difficult at best ended up working against WotC; no one but them and a few fans dedicated to going to their site and subscribing to DDI cared about it enough to do anything with it. The fact it sold so well initially was probably due as much to the initial complaints and the interest and discussion generated by the initial complaints as it was by any genuine interest in the system itself, and that is going to be the big problem they have with Next. Getting people to notice enough to care is going to be a real challenge given the relative dud that was 4E and the now much more crowded marketplace. The system may very well be a solid system, but getting enough people to notice, and more importantly, care, is going to be hard beyond the interest surrounding the initial release. And if the table top game never gets off the ground, none of the "multi-platform" options are going to even be considered because no one else is going to bother with it.
Hmm...while I agree with much of what you're saying here, some of it seems colored by excessive negativity and assumptions that I don't entirely agree with. For instance, I don't think early sales of 4E had anything to do with the "initial complaints" about the game. I think
every edition generates a ton of sales, at least at first. 4E was no different. The people who bought it, for the most part at least, bought regardless of what the negative hype was. They bought it because it was the new edition of D&D and most fans of a moderate or greater investment level will buy and transition to the new edition when it comes out.
Rather than people buying 4E
because of complaints, I think people bought it
despite the complaints. The difference, however, from say 3E is that where the vast majority of people who bought 3E continued to play it, with 4E a large chunk bought and said "Not for me" and went back to 3.5, which in turn enabled Paizo to take over the world.
Now where I think 5E may be different is that they're trying to appeal to not only the folks that will play whatever the latest edition of the game is, but those folks who aren't in love with 3.x/Pathfinder or whatever version of the game they're playing. In other words, I think there's a significant number of D&D players who have either lapsed because they didn't like 4e and are tired of 3.x, and don't want to go retro, so are in a bit of a holding pattern around D&D. They aren't trying to dent the Pathfinder dedicated core, nor the true retro grognards - both of these groups are extremely faithful (or entrenched, depending upon how you look at it). But the dedicated 4E is much smaller, so you've got a few different medium sized pools to try to draw players from:
- Current or lapsed 4E players who are ready to move on
- Lapsed 3.x players who don't like 4E but want something new/simpler than 3.x/Pathfinder and don't to go retro; some of these folks haven't played in years
- Lapsed AD&D players who didn't come back with 3E but might be ready to now; consider this a "second wave" of returners; where the lapses Gen Xers, if they were going to return, came back with 3.x; the early Gen Yers - those that grew up on AD&D 2E - might be ready to give D&D another shot
And of course there's the Holy Grail of new recruits, but that's an unknown quantity. I think the key here is to create a simple enough game to give an easy-ish entry (a beginner's box set), but also provide something different enough from video games to offer a novel experience for Gen Texters.
I ramble, but my point is that 5E has a lot of pools to draw from and I think they're on the right track with a relatively simple and traditional core game. And of course
everyone (well, almost everyone) will buy the core books - Pathfinder fans, retro-grogs, etc. The question is whether people will play it and I think many will. Why? Well, this comes to what I see as the one flaw in Paizo's otherwise excellent business plan: a core simple game. Not everyone wants Pathfinder or 4E complexity; many do, perhaps even
most, but I think the tenor of late is that folks want added complexity as an option.
Nor will there likely be a 6th edition. Bad sales that retain a broad interest can be overcome with a new edition; general boredom and disinterest of a brand bred by two "failed" products in a row (at least in terms of public reception and WotC/Hasbro corporate reaction) is a much bigger hurdle, and I frankly don't think WotC has the talent or necessary skillsets to overcome that big of a hurdle. More importantly, I'm not convinced that the corporate suits have enough interest to even try. Add in the fact that Hasbro could care less about D&D if WotC can't get even get it off the ground, and you get the fact that for better or for worse, this is probably the "do or die edition" of the formal D&D brand. It either takes off from here, branching into other platforms, dragging the table top game with it, or it just dies, at least for the foreseeable future.
I hope you're wrong, or if you're wrong I hope that Hasbro is willing to give up the D&D license at some point and sell it in ten years to some uber-geek who made hundreds of millions on some revolutionary app and wants to reboot the whole thing. But I don't think D&D will die, or at least if it does there's always
raise dead. And of course, as long as Pathfinder is alive D&D won't be dead.