Li Shenron
Legend
As it should. Put a mountain of muscles with the dexterity of an olympic gymnast on the ring against 5 average joes, without weapons involved, and you probably have 5 average joes KOed.
Indeed, but the reason why I don't like the current trend with ability scores, is that I don't think I want every Fighter in the game to be a mountain of muscles. Currently, a lot of Fighters will be a mountain of muscles (let's say 18+) at first level. Almost all Fighters will be the mountain of muscles before level 10.
I just don't like that. I like thinking that experience & skills matters more for adventurers (for monsters and savage creatures, it's another matter). Thus it doesn't feel good to me if every Fighter easily gets in 4-5 levels of adventures the same +5 bonus that it will cost him 20 levels of adventuring life to get.
Overall, I think the +10 range (+5 from level, +5 from stat) is already quite a stretch, in the context of bounded accuracy. Let's assume however this +10 total is ok.
My problem is that while 50% from experience and 50% from natural talent can be acceptable, I just don't like that every Fighter PC will be Conan, and that it will be so just in a matter of a few levels.
Fortunately it's not difficult to HR this. For my tastes, rolling 3d6 and banning all ability stat increase by level would be right. Then I'll be leaving stat increase possible only via magic items such as tomes, or powerful spells, and these can be given out as quests rewards.