Man in the Funny Hat
Hero
I guess baseless mockery is contagious.For the record, I think you are demonstrating an overused technique...
I guess baseless mockery is contagious.For the record, I think you are demonstrating an overused technique...
I don't disagree. The problem is then: Why isn't it marketed that way?If by 'the rules' you mean the core resolution mechanic, then I agree with you. And every edition of D&D qualifies.
Sure. But it's not actually required to get started. It's more or less a matter of labelling and of presentation.If by 'the rules' you mean 'everything needed to build a group of characters, and a campaign world to run them in, and to run that campaign.' Then, no.
I don't disagree. The problem is then: Why isn't it marketed that way?
The reaction I'm seeing if I show any PHB (regardless of edition) to a non-gamer is "Oh, wow, so you have to read all of this to be able to play?"
The problem isn't that the rules are intimidating, it's that they appear to be intimidating.
I guess the 4e Red Box was an attempt to make the idea of learning to play an rpg less intimidating. Was it a success in that regard?
Sure. But it's not actually required to get started. It's more or less a matter of labelling and of presentation.
Having a short intro adventure module, a bunch of pre-gen chars, and a rulebook would be better. In other words, almost exactly what WotC offers as a free download in their 4e Starter Kit!
If you label everything else as 'Advanced' or 'Expert' rules would be better. Selling the expanded game rules in small implements would also work better: E.g. bundle an adventure with a new class and a new bunch of monsters and treasures that introduce new concepts, e.g. some monsters can inflict a new condition type, some of the treasures or class powers have new effects, like forced movement, etc.
After getting, say, five of these game-packs you have (almost) all the rules that would normally have filled a PHB, but by providing them in small increments you made them more palatable.
Imho the important thing is that every pack must contain everything required to immediately play the adventure module that comes with it.
In a way it's similar to the BECMI approach, except it comes in even smaller packages.
I guess the 4e Red Box was an attempt to make the idea of learning to play an rpg less intimidating. Was it a success in that regard?
In a way it's similar to the BECMI approach, except it comes in even smaller packages.
Is this really needed today though? How many gaming groups are started cold by some kid who spotted the book on a shelf and bought it without prior gaming experience?
I guess baseless mockery is contagious.![]()
Now when I was a 12 year old gamer (back when we hewed our own dice out of of stone and inked them in with mammoth blood, don't you know) I loved reading through that 1st AD&D Players Handbook and pouring over the spell descriptions and immersing myself in minutia.
I don't know in a game where you basically have every single weapon type imaginable do you really think you can easily approach something realistic by making it less complicated. D&D all ready assumes that most of the weapons utilize the same tactics which is to hit stuff with.We could move D&D into this abstract and realistic space any number of ways. For instance, we could make it even less detailed and a bit more realistic by replacing additional hit dice with AC bonuses. Done.
That raises an interesting question. Where are the twelve year old gamers now? What happened to the avenues which introduced kids that age to the game back then?
This is actually one of my issues with 4e. If I were introducing a new player to 3e I could easily build them a non-spellcaster and have teach them everything they needed to know in 5 minutes. In 4e? Everyone is a vancian spellcaster. Even the mule. bleh.
So yes, ease of access, and graduated difficulty is of value. But I don't think you need to worry quite so much about the baby steps with so much institutional knowledge built into the world of gaming today.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.