Argyle King
Legend
After a certain point, I've found both that 1) fights start to drag and 2) even considering rpg tropes, it starts to be hard to take some things seriously.
HP bloat should be reduced in D&D.
High level monsters become big bags of hitpoints. This slows down combat and the flow of play a lot.
PCs starts to become bags of HP (and resistances) too. I've found that this influences playstyle in such a way that players see brute force and combat as a reliable way to solve problems.
(Obviously, yes, D&D has combat, but I'm inclined to believe that facing something like an elder dragon should involve some amount of strategy beyond just charging ahead and swinging.)
I believe these problems can be solved by deflating many of the numbers involved with the game.
Side note: I also believe this could change encounter design in such a way that having large battles with a lot of moving pieces could be cool and fun rather than grinding to a slog.
HP bloat should be reduced in D&D.
High level monsters become big bags of hitpoints. This slows down combat and the flow of play a lot.
PCs starts to become bags of HP (and resistances) too. I've found that this influences playstyle in such a way that players see brute force and combat as a reliable way to solve problems.
(Obviously, yes, D&D has combat, but I'm inclined to believe that facing something like an elder dragon should involve some amount of strategy beyond just charging ahead and swinging.)
I believe these problems can be solved by deflating many of the numbers involved with the game.
Side note: I also believe this could change encounter design in such a way that having large battles with a lot of moving pieces could be cool and fun rather than grinding to a slog.