Sundragon2012 said:
I remember that in the days of 1e and then 2e D&D didn't really have a FEEL. D&D was a rules set that more or less was supposed to allow the DM to create the king of homebrew setting/adventures he or she wanted to. You could hack apart the rules as you wished without causing some precious yet nebulous "game balance" to collapse all around you.
Ugh... yes they did. First; there were LOTS of implied feel: rangers who cast magic, LG paladins, dwarves that didn't cast magic, wizards having d4 hd and no armor proficiency, etc. The 2e DMG even spoke about the destruction of game balance in a famous sidebar entitled: "Why level limits?"
Sundragon2012 said:
There was Greyhawk, Forgotten Realms, Spelljammer, Dragonlance, Planescape, Birthright, Ravenloft, etc. All of these settings where in 1e and 2e respectively and all used the same rule set with necessary modifications to suit the setting.
True, as does Eberron, Kalamar, Oathbound, Scarred Lands, etc...
Sundragon2012 said:
One could run around in senseless dungeons, could have coherent settings, etc. without difficulty. The setting was supposed to provide the flavor while D&D post Gygax had no particular flavor. The system was a generic, mathematical, dice rolling system that was the hum in the background but didn't need to be carefully balanced.....good, experienced DMs balanced their own games.
First, I'm not having any problems with coherent settings and senseless dungeons right now, thanks. D&D had plenty of flavor post Gygax, but it was more akin to Ramen; pick a flavor packet, but your still eating noodles.
Sundragon2012 said:
(please note I am not saying that the rules themselves for 1e and 2e were better, IMO they weren't save for the ability to hack them literally to pieces without destroying the system)
Might I suggest leading you to Unearthed Arcana to show how flexible D&D is. If you want to go wider, check out the plethroa of great d20 OGL games to see how flexible d20 is. 1e and 2e were flexible because it could care less the a thief was useless after 10th level and that a FR cleric could wield
REAL, ULTIMATE POWER!
Sundragon2012 said:
D&D 3.X is a good game in my opinion but does anyone else sense a the creeping influence of a pervasive style...a kind of power up, magic toy, EXTREME/KEWL/IN YOUR FACE/RADICAL fantasy that is what D&D is now supposed to be?
Huh, I used to play 2e and basic with power ups, magic toys, and "xtreme" dungeon crawling. But then again, I'm dense: what IS EXTREME/KEWL/IN YOUR FACE/RADICAL fantasy?
Sundragon2012 said:
Look at the art, the style of dress, the poses of characters and monsters who seem more about how "kick ass" they are with their cool feat trees, dragonblooded/fiend/god touched/knight/monk multiclasses, and a general idea that combat effectiveness and kewl/extreme powers is the defining quality of value in the context of a role playing game.
Sigh... I don't know about you, but medieval woodcuts don't inspire me to be heroic. Bigby's Backscratcher didn't make me take my game seriously, and some of the monsters never got used because I couldn't visualize something that stupid looking as a threat. And as for dragonblooded/etc, we were doing that in 2e without any rules. Lastly, I don't need a feat to role-play my drunken dwarf, I need a feat to give me a +1 to hit when I'm fighting OTHER drunken dwarves. Mechanics influence combat because the don't need to influence RP.
Sundragon2012 said:
God, and look at level advancement.....one year, if played as expected, to reach 20th level. Gimme a break.

A character of that level in D&D 1e or 2e could regale listeners for hours and hours, probably days, about the adventures they've had. Compared to those characters, modern PCs haven't done squat to get where they are.
Then again, some of us don't HAVE 3-5 years to sink into one PC. A turn around of 2 years allows me, as a player, to try new character concepts and material (I'll be a wizard this time) and as a DM to create NEW storys and villians to challenge a new generation.
and (Show of Hands) who WANTS to listen to hours and hours of Storm Crow the Half-elf? My girlfriend sure doesn't.
Sundragon2012 said:
Now I am not denigrating combat effectiveness or maximizing a character, I am instead talking about the style, presentation and feel of the core books and the supposition that D&D is supposed to be this or that.
Its called product recognition. Would you deliver the same rant about how Storyteller evokes a particular feel (modern horror) when CLEARLY White Wolf is trying to elicit that feel for its 900 settings. D&D isn't just a generic Fantasy RPG; its got assumptions built in: (the sacred bovines) that make D&D different than Gurps Fantasy. AC and HP. Fire and Forget Magic, LG paladins, and, of course, its namesakes. These are D&D feel, and they are still there.
Sundragon2012 said:
Just my thoughts and a semi rant.
Any thoughts of your own?
Chris
People need to remove the rose-colored glasses of nostalgia: D&D as you played, I wager, was not according to any RAW. I bet people today do not play RAW D&D, and this assumption your must is a bogus straw-man. If balance didn't bother you in 2e, why now? Cuz someone pointed out a 15th level PC should have more than a +1 longsword and a cloak +2? Because you'll be flogged if you remove a clerics turn ability? Because you'll be banned from ENWORLD.ORG if you remove gnomes from your world and refuse to allow half-breed dragons?
There is this attitude that since 3.X didn't cater to thier every whim and desire, that its the worst thing to happen to D&D. 3.X has its worts (no man-made thing is perfect) but I'd rather have what we have now than the 27 pages of house rules needed to make 2e playable.
Sigh, to each his own, but I think griping about the artwork and the Greyhawk gods in the PH is fruitless endeavor; They don't break my game and they don't invoke ire from my players (most of whom ignore it). When we do find something we don't like (such as your problem with advancement) we slow it down and begin to compensate (no adamantine swords? don't use golems)
Course, thats my opinion, I could be wrong.