Sundragon2012 said:(please note I am not saying that the rules themselves for 1e and 2e were better, IMO they weren't save for the ability to hack them literally to pieces without destroying the system)
[...snip...]
Any thoughts of your own?
Yeah. I think one doesn't worry about playing rough with an already broken toy. You could hack older editions to pieces without destroying anything because the darn thing wasn't a solid or reliable structure to begin with. Nothing really there to destroy. There was no decent concept of "balance" to be had, so you wouldn't worry about losing it.
The thing gamers have to learn is that the limitations in the new edition are in our minds. If you want to play like the old days, where there was really nothing trying to keep various charactrers on an even keel of overall effectiveness, and where only high mastery of the rules allowed the GM to keep challenges reasonable for the PCs, then you can do so quite well with 3.x - just go ahead and break the rules. There ain't no police going to come and arrest you for it.
Maintaining balance is a choice, not a requirement. Some games do well without balance concerns, others don't. You don't care for balance, you can chuck it out the window yourself. You want to maintain it, then there's more work invovled, yes. But that's thermodynamics for you - it takes more work to maintain a more organized system. The question is only whether you find that the work is worth the payoff or not.