Andor
First Post
Sundragon2012 said:I agree, there are seemingly limitless options but in order to keep things balanced the changes have to be very carefully done so as to not throw things out of whack. I recall the discussions about magic levels in the campaign and I read more than once individuals saying, "well D&D isn't set up for that, maybe you should try a variant rule set."
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Balance nothing. It wasn't supposed to be balanced and I think that sometimes thats ok. But current D&D gaming philosophy is to balance IMO at the expence of flavor and atmosphere from time to time because if you don't CRs will be off and then XP will be screwy, blah, blah, blah.....
Chris
I think this is probably your sticking point. There was no pretense of balance in earlier editions (actually there was, but nobody was fooled for a second that level caps were balanced with multiclassing.) In 3.x were are told that the races and classes are balanced, and this balance is good and sacred. It's not true, but it is held up as an ideal to strive for, and many fall for it.
Take a deep breath and step back. It's okay to run a human gestalt rogue/fighter in the same party as a half orc sorcerer if everyone has fun. It's cool to limit the PCs to NPC classes. It fair to limit party treasure over 10 levels to 5 copper pieces and a half-eaten stalk of celery if that's what your group enjoys.
Just my 2 cents.