Storm Raven said:
...In any event, tweaking 3e by removing or changing elements disconnects the modular nature of the system, making it more like 1e/2e in this regard. Since you like 1e/2e, why is this a problem?
Sorry, I don't understand this. 3e is not modular.
Storm Raven said:
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... those systems were horribly unbalanced in all kinds of ways. Since you liked that system why is it a problem for you if you modify 3e and it becomes unbalanced in a similar fashion? ...
... if you are a fan of 1e/2e, why are you concerned with maintaining "balance" (via the CR/Treasure guidelines) in 3e? 1e/2e made no pretense of balance, and you claim you loved that style of play. Why then is balance a big deal when you play 3e?
Ummm ... I think you're making assumptions about 1e (never played 2e) and my tastes here that are unwarranted.
I do indeed like the flavour of 1e AD&D material (and RC D&D). That doesn't mean that I love every aspect of the game. I don't play 1e or RC D&D anymore.
As for 'balance' issues concerning 3e, why shouldn't these be a concern? If I run a 3e campaign (and I've run two before), and I want to realize one of the system's much-touted advantages ('balance'), then maintaining this advantage is someting that I, as a 3e DM, should desire.
The fact that altering the system can have unintended consequences is thus a concern. Why does this confuse you?
As for your other points, well, I disagree with your understanding and characterization of the systems in question, but see no point in continuing to butt heads over that. You view those systems as horribly unbalanced, and I don't, etc.