Akrasia
Procrastinator
Aldarc said:I highly agree. It is expected, and even balanced, so that characters have to become walking Christmas trees in order to survive. The sheer amount of magic is frightening. Magical abilities have become a short-cut to bypass storytelling. Magical teleports and scrying reveal elements of the story that should remain hidden and the likes. In short, in my eyes D&D has killed magic: the super scope, the commonality, the power, the safeness of use, and magic items. Has magic ceased to be magical now? Are peasants amazed to see a low-level spell cast, or do they expect it as ordinary? This was probably my greatest disappointment when I was first introduced to D&D, the blandness of magic.
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Of course bands of PCs laden with magical loot have been a problem in every version of D&D/AD&D. I remember complaints about 'Monty Haul' campaigns back in the day. I guess the difference is that 3e somehow integrated a standard (and rather high) level of magic items into the game itself.
I don't like it, but I think it can be easily fixed.