Crothian said:
I and many others use the same rules you use and we have no probles with it, what other X factor is there then different DMs.
I think it is more about stylistic differences than about DM quality once one reaches a certain level of experience in the art/science of DMing.

Though awful DMs do exist, I have gamed with a couple that were as bad as one could be.
Harder then old editions? Its easier. d20 is all about options. I get to pick and use what I want to use, what fits my stely and the style of the people I play with. There are many different satyles of gaming and d20 seems to handle them.
I agree, there are seemingly limitless options but in order to keep things balanced the changes have to be very carefully done so as to not throw things out of whack. I recall the discussions about magic levels in the campaign and I read more than once individuals saying, "well D&D isn't set up for that, maybe you should try a variant rule set."
I never heard anything like that in amongst the folks who played 1e and 2e. In those editions, and maybe this is the only thing I liked better about them mechanically, you could lift out a piece here and add a piece there and you had exaclty what you needed.
I got rid of demi-human level limits, I used kits willy nilly, I used player's option rules (foreshadowing of D&D 3), I used everything at one time or another. Adding and removing as I saw fit. However, it did seem as though "balance" was less an issue back then. Balance was what the DM wanted in his or her campaign, some thought the Complete Elves handbook was wonderful, some thought it was from hell, and it wasn't balanced but those terms were used far less.
Dark Sun, a great setting was as far from balanced as anything could be but it was the most innovative thing around (some planescape fans may differ). It wasn't supposed to be balanced. The defilers were better at magic than the preservers, period. A thri kreen warrior of equal level to a regular fighter would tear him into little pieces and pick his teeth with your bones. A psionic gladiator was hell on wheels and the desert teemed with horrors that could have your brains dribbling out of your ears in minutes if you weren't lucky.
Balance nothing. It wasn't supposed to be balanced and I think that sometimes thats ok. But current D&D gaming philosophy is to balance IMO at the expence of flavor and atmosphere from time to time because if you don't CRs will be off and then XP will be screwy, blah, blah, blah.....
I guess I am grumpy from too much rules immersion for the past few weeks and need some air.

That may be the root of this rant.
Chris