No stone will be left untouchedFerrix said:I'm just wondering how far this simplification is going cause pretty much I think d&d is a pretty simple system when it comes down to it.
Good point! I hadn't thought about that, so I'll have to give it some thought. Thanks for bringing it up.Lord Morte said:BTW how are you planning on resolving the touch attacks of ghosts and other incorporeal beings?
That could propably be made to work, but I'm not a big fan of armor as DR in D&D's AC system.Thanee said:Make all attacks "touch attacks" and change armor to DR!
Even if spells that require an attack roll use the mechanic of d20 +caster level +casting stat modifier?ForceUser said:Removing touch ACs screws spellcasters. Without accompanying revamps to any spell that requires a touch attack to succeed, you will have successfully gelded, well, everyone.
Yes, that does make sense - but it's not really an issue for me, as I'm planning to use opposed attack rolls for grapple checks (as well as for the rest of the special combat moves, like mentioned in my first post.dvvega said:I agree with the fact that Touch Attacks are suitable for a grapple - you are only grabbing onto someone, not trying to penetrate their armour.
Shocking Grasp was actually one of the things that I had thought about prior to posting this thread, but which I didn't want to bring up right away, as I feel it can be taken care of easily (as you said yourself).dvvega said:The exception I can see is a spell like Shocking Grasp. Touch the guy in metal armour and the freak should fry. But this can easily be translated into a bonus to hit a person in metal armour, and some extra damage (or no save if in metal).
Not at alldvvega said:Well I guess I deviated from the thread's purpose.
Grayhawk said:Specifically when it comes to spellcaster's chance of hitting monsters. Do the two methods scale about the same or is one notably better?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.