Jürgen Hubert said:I strongly disagree with this one. Just for starters, if you had clear proof of the existence of the divine, and could actually watch a real ressurection on live television, society would be utterly changed.
Mistwell said:There are all kinds of possibilities with Magic in a d20 Modern setting, that do not require a change in the economics of society. You just need to make sure magic remains special, and not just another mundane element in the mix of the rest of lifes experiences. And I think the best way to do that is to not let most of the public believe in real Magic.
mythusmage said:What about a True Resurrection cast on the moldering remains of Elvis Presley?
For that matter, how would people react when they see a gaping wound close up in a few seconds, live on TV.
Umbran said:
Modern citizens fo first-world nations? Not much reaction. Special effects. If it can be done in the movies,they won't necessarily believe it on TV.
Oh, something to consider is population density. If there's proportionately the same number of spellcasters in your modern setting as in a medieval one, that means a great many more spellcasters in absolute numbers.
Then we run into the ecological issues involved - how many spellcasters flinging about how much energy? Where does that energy come from? Is it, like gasoline, going to run out? Are tehse spellcasters pumping energy into the planet from an outside source, and thus contributing to global warming?
Ooh. That IS a Nifty Idea.RangerWickett said:Nifty idea. Magic disappeared because of population growth. There are too many people all sharing the same magical power, so no one can get quite enough oomph to cast anything substantial.
Which is why Nostradamus did so well with his divining. Thousands were dying off from the black plague, meaning there was more magic to go around.
Interesting.
mythusmage said:Try a live news shot of a paramedic waggling his fingers above an accident victims gaping chest...
I've been thinking about that. How are spells cast?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.