D&D 5E D&D Videogames- Do you want a mobile/console game?

Other than PCs, what platforms do you want your D&D videogame on?

  • Consoles. I KILL ORCS ON MY TV!

    Votes: 12 33.3%
  • Mobile. I KILL ORCS ON MY PHONE!

    Votes: 4 11.1%
  • Console and Mobile. I KILL ORCS EVERYWHERE!

    Votes: 3 8.3%
  • Neither. D&D should only be on the computer.

    Votes: 15 41.7%
  • 'Twas billing, and the slithy toves, did not force me to answer this poll.

    Votes: 2 5.6%

  • Poll closed .

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akr71

Hero
I would have preferred a mulit-vote/check box style poll - console or pc for me
No phone game please. I have a couple games on my phone, but nothing killer - stupid time-wasters like solitaire or such so I don't get too bored while waiting at the doctor's office, waiting for the wife to try on clothes, etc. I don't see that changing any time in the future.
 


Slit518

Adventurer
I want a game similar to The Witcher 3, but with mythos from whatever setting they would use.

And depending on your character class/race would determine how you can play the game.
 


If I'm really going to play a serious D&D-style video game, of the sort which typically takes 50 hours to complete, then I'm going to want to do that on my Vita. Failing that, the 3DS is workable.
 

Bacon Bits

Legend
Eh. Mobile gaming that tries to directly inherit the conventions of console and PC gaming is cancer. The games that result are often unplayable. I'd rather see something like Knights of Pen & Paper, Darkest Dungeon, Guild of Dungeoneering, or FTL that's more or less been specifically designed for a mobile interface. Yes, I know DD, GoD and FTL were originally PCs titles, but their interfaces were redesigned to handle the problems of mobile gaming and the core game design allowed for that to happen. I wouldn't be surprised if the game developers for those titles started out with the intent to design an an interface that would port well to touch, controller, and keyboard and mouse interfaces.

The truth is that mobile games have a crap interface because they require that the user place their hand between themselves and the display to interact with the application. In many senses, then, you're forced to choose between interacting with the game or seeing the display. That plus the fundamental imprecision of touch controls makes game activities that have been well handled by keyboard and mouse or controller into real hurdles if not handled properly. In-game movement and menu navigation in the mobile ports for Final Fantasy games has been horrific, and many RPGs eliminate movement entirely and add layers of abstraction to the game to make it work. After watching a friend of mine wrestle with the controls, I completely dismissed the Baldur's Gate and other infinity engine ports on mobile. I know that it won't even let you install it on most phones; it's a tablet-only game. I'm sure some people find that it works fine and the titles clearly have great reviews, but it seems like an exhausting way to play a very long game.

Mobile gaming has different time constraints than console and PC gaming. Mobile games do best when they're designed in such a way that you can pick them up and put them down again very easily, with play sessions often lasting less than 15 continuous minutes. That kind of restriction is exactly not how D&D CRPGs are typically handled.
 

In-game movement and menu navigation in the mobile ports for Final Fantasy games has been horrific,
I can't speak for any of the other games, but have you tried Dimensions? I was worried about the controls at first, since you needed to touch an object to inspect it and touching the screen also activated the directional pad, but it got way better once I figured out that you can anchor the directional pad in the bottom corner of the screen. Touch-screen menu navigation in combat also works pretty well.
 

Bacon Bits

Legend
I can't speak for any of the other games, but have you tried Dimensions? I was worried about the controls at first, since you needed to touch an object to inspect it and touching the screen also activated the directional pad, but it got way better once I figured out that you can anchor the directional pad in the bottom corner of the screen. Touch-screen menu navigation in combat also works pretty well.

No, I haven't tried that game, but I've never found any game that gives you an on-screen D-pad easy to control. The lack of feedback from having the actual rocker switches makes it far too awkward. I do have fairly large hands, however.
 

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