D&D voted no.3 favourite toy/game!

It's Ross' wife that's the major geek gamer with a topped-out WoW account and a big time imagination - scripted Kickass amongst others. Not sure Ross gets a seat at the table, but she's seat next to the GM geek royalty.

For sure, Jane Goldman (Ross' wife) is a gamer geek. But so is (or was) JR. He's been seen shopping for himself at Orc's Nest (Orcs Nest Online Games Shop). Apparently, Paul Ross (Jonathan's brother) DMed their games when they were younger.
 

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I'm not really surprised that D&D did so well. When you run a poll like the one they based this show on, you're really asking adults about the toy experiences from their childhood that are most memorable to them. D&D is an exceptionally memorable experience. It's not like anything you played before or since (unless you moved on to a broader RPG interest). It unlocks the imagination in a way that very, very few other toys and games (or other media) do.

D&D may not touch as many people as, say, Monopoly, but those who do experience it are going to remember it.
 

Yep. Monopoly is probably the classic example of a game being destroyed by bad house rules.

Even so, I'm not convinced Monopoly using the rules as written actually works terribly well - my Grandmother has a strategy of buying up "one of everything", and then steadfastly refusing to let go of anything, ever. This can very easily lead to the game getting 'locked', such that nobody can complete a set, nobody can ever build any houses, and so you can never move to the endgame.

This is an extremely common outcome in Monopoly.

Richard Garfield wrote a very good article for Dragon or Scry (don't remember which) where he talked about fundamentals of multiplayer game design and one thing he talked about is that many multiplayer games boil down to the following mechanic:

1) Give every player 5 chits.
2) Each player distributes thier chits to all the other players.
3) The player with the most chits wins.

The difficulty in a multiplayer game is that most of them on some level end up being popularity contests and victory is forged at some level almost entirely in the metagame, because the collective resources of the other players can usually if not determine the winner then at least determine who the winner won't be.

Monopoly frequently ends up in exactly that state, where the winner is basically determined by popularity. Even if the game doesn't deadlock, it frequently ends up in a situation where, if one player is the only player to have a set, then two other players will agree to a trade knowing that the trade favor one party more than the other (either because one player gets the far better property or a two for one, or else because the one player has a cash on hand advantage that can be exploited to more readily improve the property). This effectively ends up deciding that the leading player doesn't win in favor of the player getting the better deal in the trade. From there, the game turns into the Garfield game described above.

And prior to getting into that state, it's almost entirely a game of random chance.

Incidently, Risk, in addition to its other many faults, boils down to almost the exact same dynamics when played by good players.
 

So, in the same way, roleplaying games would teach us to go out and kill anybody different from us, and take their stuff?

I hardly think that the premise of a boardgame is likely to "teach evil capitalism"...

The premise is to make money by exploiting people's lowest instincts through teaching the evil capitalism (thought that's maybe an oversimplification of capitalism).

It makes money but, due to house ruling/ family context, doesn't succeed in teaching naked capitalism.

Win mentality, 'shop and slay', 'look out for yourself' gameplay teaches exactly what it says on the tin, though it's mitigated by the social context, the overall 'sandbox' nature of TRPGs, (i.e. nobody actually gets an axe in the forehead - 'cept at my table) and, hopefully, a sense of perspective :)
 


Lego for TEH WIN!

"Monopoly's rules are stuffed".

"Monopoly teaches kids evil capitalism".

"Monopoly, blah blah blah".

Focus, people!

Lego is #1.

Always was, always will be.

With Lego I can make a friggin' Monopoly set.

Lego killed Monopoly and took its stuff.

Dammit, Lego makes better miniatures for D&D than WoTC.

If you don't have a boy child to use an excuse to go and buy Lego for yourself, go procreate now.

Cheers, Al'Kelhar
 


If you don't have a boy child* to use an excuse to go and buy Lego for yourself, go procreate now.

Cheers, Al'Kelhar

*Boy child not required. Sufficiently geeky girl child(ren) will do in a pinch.

Celebrim "My-girls-can-quote-long-stretches-of-Avatar-the-Last-Airbender" Aeglemed
 

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