Shawdowlord
Outsider (includes darkvision and nonraiseability): +0
10 Outsider Racial HDs, +0,7/HD: +7
Telepathy: +0,2
Regeneration 1/good : +0,1
Fast Healing 5: +0,375
Ability scores: +3,
Con +2, Int +8, Wis +4, Cha +16
Spell resistance 25: +1,5 (0,1/point over 10)
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Spell-like Abilities
At will: 0,005xclxsl
Command Undead (cl 15) +0,15
Dominate Person (cl 15) +0,375
Plane Shift (cl 15) +0,375
Shadow Evocation (cl 15) +0,375
Greater Teleport (cl 15) +0,525
Greater Shadow Conjuration (cl 15) +0,525
sum: 2,325
Always Active:
Antilife Shell (cl 15) +0,375
Detect Thoughts (cl 15) +0,15
Death Ward (cl 15) +0,3
Death Watch (cl 15) +0,075
Greater Invisibility (cl 15) +0,3
True Seeing (cl 15) +0,375
Fly (cl 15) +0,225
Tongues (cl 15) +0,225
Sum: 2,025
1/day:
Mind Blank (cl 15) +0,136
Nightmare (cl 15) +0,085
Simulacrum (cl 15) +0,119
Greater Shadow Evocation (cl 15) +0,136
Unholy Aura (cl 15) +0,136
sum: 0,612
sum of Spell-like abilities: 4,962 +CR
2nd level Blackguard: +1,6 (prerequisites will be met)
Sum of everything: CR 18,737, silver rule: CR 15
..
Regeneration (Ex): Only good aligned weapons and spells deal lethal damage to the shadowlord.
If the shadowlord loses a limb or body part, the lost portion regrows in 1d6
minutes (the detached piece dies and decays normally). The creature can
reattach the severed member instantly by holding it to the stump.
Telepathy (Su): Shadowlords can communicate telepathically with creatures
within 100 feet that speak any language spoken by the shadowlord.