D&D Wargaming *ARMIES OF EVIL*

Pyrex said:
Polymorph is limited to the HD of the target, so you have to come up with something else. Might I suggest the form of a Lantern Archon? :]

Edit: Also, see Gray Ooze.

Mmm, nice catch, I forgot about the HD limit, poly is so nerfed now. BOTH of those are excellent suggestions, esp since the Lantern's Light Ray works, Ankegh is another form I am contemplating.

Thanks,

C. Rowe
 

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Can't do an Ankheg. Imps are restricted to size M or smaller for their alt forms. (if it makes you feel any better, they wouldn't get the Ankhegs tremorsense anyway)
 
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Can I get a summary of what I need to pay attention to?

By the way, next ready army can go in. I seem to remember there was someone who was completely ready to go in... if something still needs to be approved, let me know!
 

Nobody is completely ready yet.
OldCrowe is the closest and will most likely be ready within 24hrs.

We've had several posts discussing the development of Serp's custom general.
Reading posts 208, 216, 232 will get you the gist of it.

Dalamar has his army cr'd out, but needs stat blocks (post 200), but his general may be subject to post 232.
 
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New version

Code:
Shawdowlord

Outsider (includes darkvision and nonraiseability): +0
10 Outsider Racial HDs, +0,7/HD: +7

Telepathy: +0,2
Regeneration 1/good : +0,1
Fast Healing 5: +0,375

Ability scores: +3,
Con +2, Int +8, Wis +4, Cha +16

Spell resistance 25: +1,5 (0,1/point over 10) 

---

Spell-like Abilities

At will: 0,005xclxsl
Command Undead (cl 15) +0,15
Dominate Person (cl 15) +0,375
Plane Shift (cl 15) +0,375
Shadow Evocation (cl 15) +0,375
Greater Teleport (cl 15) +0,525
Greater Shadow Conjuration (cl 15) +0,525

sum: 2,325

Always Active:
Antilife Shell (cl 15) +0,375
Detect Thoughts (cl 15) +0,15
Death Ward (cl 15) +0,3
Death Watch (cl 15) +0,075
Greater Invisibility (cl 15) +0,3
True Seeing (cl 15) +0,375
Fly (cl 15) +0,225
Tongues (cl 15) +0,225

Sum: 2,025

1/day:
Mind Blank (cl 15) +0,136
Nightmare (cl 15) +0,085
Simulacrum (cl 15) +0,119
Greater Shadow Evocation (cl 15) +0,136
Unholy Aura (cl 15) +0,136

sum: 0,612
sum of Spell-like abilities: 4,962 +CR 

2nd level Blackguard: +1,6 (prerequisites will be met)

Sum of everything: CR 18,737, silver rule: CR 15

..
Regeneration (Ex): Only good aligned weapons and spells deal lethal damage to the shadowlord.
If the shadowlord loses a limb or body part, the lost portion regrows in 1d6 
minutes (the detached piece dies and decays normally). The creature can 
reattach the severed member instantly by holding it to the stump.

Telepathy (Su): Shadowlords can communicate telepathically with creatures 
within 100 feet that speak any language spoken by the shadowlord.
[/QUOTE]
 

That's looking a sight better. Going to check a couple things about it, and run it against my "simulation PC party" as a final test, but it's definitely getting closer, might be there.
 

Here cometh the Dreadlord Crowe, and woe betide you Good.

Fieari,

My army and statblocks are complete (sorry for the scatterings of such), I am ready for fortress assignment so I may spend my fortress funds on it and start the game.

Re,

C. Rowe
 

Did you have something in mind (if so, post reference please, hard to keep track)? If not, yes, I have something available for you...
 

Fieari said:
Did you have something in mind (if so, post reference please, hard to keep track)? If not, yes, I have something available for you...

I have no specific location in mind. Give me whatever you've got, and I'll run with it.

Re,

C. Rowe
 

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