Fieari said:My initiative question revolves around how teleport itself effects initiative. The goodguys have actions they want to perform the MOMENT they arrive. Is there any initiative modifications because of the teleport...
Do I roll for initiative before or after they arrive, for instance. If before, then when they arrive they've already acted, and they automatically go first. If after, then it's just a case of rolling, right?
You have to determine surprise. It seems that the Forces of Good will get a free surprise round before initiative is rolled unless you determine there are factors that will tip off Drakknyte and co to their sudden teleportation (ie, they have a chance to spot the portal). If Drak spots the portal, initiative is rolled normally, if Drak fails to notice the portal, Good gets 1 round of actions before initiative is rolled (and Drak is flat-footed for this surprise round). After the surprise, initiative is rolled normally. This is really a judgement call on your part. Teleportation is pretty sudden, and it seems Good has readied actions, normally, I would judge them to have surprise. Drakknyte is a dragon though, and smarter than the average bear, and is aware that a wizard has just scryed his location, and could TP in, so it is not out of the question for him to expect a teleport assault, and in which case he would be ready and initiative be rolled normally (ie make an Int check to be aware of this possibility). I warned Drak of this in the RG, but I am not in game yet, so THAT is all meta-game knowledge, otherwise, our telepathic communique would give him a good chance of being ready.
What am I saying? It's up to you, whatever you think makes a good story.
Re,
C. Rowe