nameless said:An important one that a lot of people used seems to be the Mirror of Mental Prowess. It functions off of Clairvoyance, which has a range of Long (as opposed to unlimited in 3.0). So it can spy and open a portal, but it'll only go a few hundred yards. It also takes 10 minutes to cast, in the same way that Scrying takes an hour to cast. (Greater Scrying takes only a round and lasts an hour per level, but it much harder to get). It makes scouting creatures much more important if a stationary and invulnerable magical sensor can't be used to find every bit of intelligence.
3.5 SRD said:View other places as if with clairvoyance, but vision extends even onto other planes if the viewer is sufficiently familiar with them.
3.5 SRD said:Command Word: If no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed...
...Activating a command word magic item is a standard action and does not provoke attacks of opportunity
nameless said:That tactic is questionable in any case. "Deities and unique beings are under no compulsion to go through the gate." ... "Deities and unique beings cannot be controlled in any event." Any specific target is undoubtedly a unique being, and I would argue to my grave that any specific target is not compelled to go through the gate against its will.
If I was DM in your game, I'd have said your idea was creative, but ultimately laughed at you.
3.5 SRD said:By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling.
nameless said:And as far as the Mirror of Mental Prowess... yes, it is very expensive, and should be powerful. Since I have one now, I'd certainly like to get the most out of it. But the one line about "any plane that you are sufficiently familiar with" doesn't explicitly overrule the range entry of Clairvoyance, but rather, seems to overrule the "vision doesn't reach to other planes" text of the spell. To me, it's a case of using the spell from the PHB, and changing what it tells me to change, which is not very much.
nameless said:That tactic is questionable in any case. "Deities and unique beings are under no compulsion to go through the gate." ... "Deities and unique beings cannot be controlled in any event." Any specific target is undoubtedly a unique being, and I would argue to my grave that any specific target is not compelled to go through the gate against its will.
If I was DM in your game, I'd have said your idea was creative, but ultimately laughed at you.
.
Carnifex said:I'm afraid you've misunderstood the meaning of 'unique being'. A unique being refers to genuine one-of-a-kind characters - like a demon lord. A leonal or suchlike is *not* a unique being, even if they are individuals with quite specific character.
However, IIRC - you can't open a gate onto somewhere else in the same plane, only other planes, can't you? So as long as the celestials stay primarily on the material plane then they should be fine. Not to mention that even if they do get caught out, they probably get a Will save. Furthermore, the enemy would have to cast the Gate in an area not covered by a Forbiddance so the called celestial, who will most likely have an innate teleportation abilitiy, can just 'port away back home.
I don't think we really need to worry too much about that tactic, but it's something to keep in mind, I guess.