D&D Wargaming: Good OOC

nameless said:
Getting rid of a ghost isn't well-defined mechanically, it need a lot of DM adjudication. If someone can do a powerful divination like Legend Lore, maybe we can figure out how to sever the treasure from the dragon ghost, with something like a hallow spell, or break enchantment, or geas, etc. Destroying it will probably also do the trick, but that means that we don't get it either.

I dunno, getting rid of a ghost *seems* pretty well defined. There are two ways. One is to just keep on destroying it, since every time this is done it makes a d20+ its HD check against DC 16. Failure means its gone for good. Of course, the chances are that this dragon will have enough hp to only be failing on a very low roll, perhaps only on a 1. The other way is to deal with the reason it is not passing on - divinations seem a good idea, and it's quite likely to be hoard-related since we are talking about a dragon here. You haven't spent all that money yet, have you? :p We may need to go and give it back...


Also, I'm pretty sure that it can't create spawn. (I really, really hope it can't!).

In terms of its perfect manoeuverability,
Ghosts have a fly speed of 30 feet, unless the base creature has a higher fly speed, with perfect maneuverability.

So yes it is gonna be hard to pin down, but as it has to actually come out of the ground to attack, magic missiles are a surefire way to hurt it :)
 

log in or register to remove this ad

Carnifex said:
So yes it is gonna be hard to pin down, but as it has to actually come out of the ground to attack, magic missiles are a surefire way to hurt it :)

Unless it has magic resistence or shield up. I can use the Mirror of Mental Prowess to ask a quesion about a creature pictured in it.

Mirror Mirror on my floor
How do you make the dragon no more?

I hate using resources like that so quickly though, but I don't really see a way around it without this thing hounding us periodically.
 

Wrahn said:
...However, if you would prefer to do it, I won't "steal" your thunder.

Don't be an ass. I realise that you can kill it in one round, just like most of us, I just don't want it to keep coming back. If there is no other option, then go ahead.
 

Tyreus said:
Don't be an ass. I realise that you can kill it in one round, just like most of us, I just don't want it to keep coming back. If there is no other option, then go ahead.

Quit being so sensitive, I was not trying to imply that you were trying to be a glory hound (thus the quotations around the word steal). I do think the magic missile route is safer and surer way to deal with it, but it is your fight, over your town, it is your call, which was all I was saying.

All accusations of being an ass aside, I am beginning to think which ever of the brothers disintegrated the dragon needs to die. :)

Here is my reasoning, in a regular game you can bet your pants the game master, unless he was sadistic, would not stick the PC with the recuring Dragon Ghost that was seeking revenge on his murderers, however, this would be Dragonknyte who would have to come up with the reason for the return of the Dragon and if I was in his shoes I would certainly make it something we would not want to die, i.e. the death of one of the brothers.

On the otherhand we may get off cheaper this way, as Ashalla can cast True Ressurection for only 25,000 gps, which is cheaper than the 60,000gp hoard.
 

I'm just waiting for Fieari to decide what's going on here before I post again IC. If the dragon wanted to terrorize and kill a bunch of commoners, he can still only kill one a round, since he can only move and make one attack. If he killed even one before dropping into the ground, then that is enough time to Greater Teleport next to him and do the touch attack (I am invisible, as well, so he won't be able to see it coming, and will have a 50% miss chance even if he tries to attack me). If he doesn't want to kill the commoners, then he's definitely vulnerable when he breathes on the soldiers.
 

I'm almost positive the dragon is being played correctly... yes, it can only just barely get under ground, and can't see while there, but it can be there. And while you could have teleported right next to it, you made your decision not to.

But yeah, the means for permanently destroying a ghost are pretty well laid out, and you have the means to figure out how to do it as well.

The biggest problem is that its playing guerilla tactics. You don't know where it's going to pop up. Otherwise it'd be extra-dead already.
 

nameless said:
I'm just waiting for Fieari to decide what's going on here before I post again IC. If the dragon wanted to terrorize and kill a bunch of commoners, he can still only kill one a round, since he can only move and make one attack. If he killed even one before dropping into the ground, then that is enough time to Greater Teleport next to him and do the touch attack (I am invisible, as well, so he won't be able to see it coming, and will have a 50% miss chance even if he tries to attack me). If he doesn't want to kill the commoners, then he's definitely vulnerable when he breathes on the soldiers.

Maybe I am missing something, but how are you Teleporting (a standard action) and attacking (a standard action) in the same round?
 



@Tyraeus - I didn't think he came across as being an ass, rather that he was deferring the decision as to what to do over to you. Being polite, if anything.

@Wrahn - we don't know whether Dragonknyte actually had a hand in this return as a ghost thing. My guess is we have a DM who a) is evil :p :D and b) didn't want to just turf one of the players out of the game straight off when the poor sod had some bad luck in being buff/scry/teleport assassinated. Thus it's probably Fieari who has set the perameters on why the ghost has come back. From what I remember of my draconomicon (which sadly I don't have here at the mo) it's usually the hoard that is the reason behind a dragon becoming a ghost. Before we start killing of our own side, let's deal with the current situation so we don't have to worry about the ghost for a few days, then sit down and do the following:

1)Divinations to scry on enemies, divine their plans and forces, etc, and of course to find out what's up with the ghost dragon.

2) If we get a confirmed reason for the dragon's ghost state, we put plans into action to try and deal with it.

3) At the same time, get our forces together and organised. Start scouting and counterattacking once we've got better intelligence as to where the enemy settlements are and who is where.

The other idea is to try and trap the ghost permanently *now*, if anyone has the appropriate spells. Anyone got Forcecage handy? With a coupla those memorised we could simply recast it every day and keep the ghost permanently locked up :)



Of course me and my dwarves are not even in the game properly yet so you can all disregard this if you want :p As an aside, actually, is there any spare room on the skyship for about 160 dwarves? :D ;) We're slow buggers, but we can burrow underground with our constructs; it's just we need to be able to actually get into position in the first place :)
 

Remove ads

Top