Carnifex
First Post
nameless said:Getting rid of a ghost isn't well-defined mechanically, it need a lot of DM adjudication. If someone can do a powerful divination like Legend Lore, maybe we can figure out how to sever the treasure from the dragon ghost, with something like a hallow spell, or break enchantment, or geas, etc. Destroying it will probably also do the trick, but that means that we don't get it either.
I dunno, getting rid of a ghost *seems* pretty well defined. There are two ways. One is to just keep on destroying it, since every time this is done it makes a d20+ its HD check against DC 16. Failure means its gone for good. Of course, the chances are that this dragon will have enough hp to only be failing on a very low roll, perhaps only on a 1. The other way is to deal with the reason it is not passing on - divinations seem a good idea, and it's quite likely to be hoard-related since we are talking about a dragon here. You haven't spent all that money yet, have you?

Also, I'm pretty sure that it can't create spawn. (I really, really hope it can't!).
In terms of its perfect manoeuverability,
Ghosts have a fly speed of 30 feet, unless the base creature has a higher fly speed, with perfect maneuverability.
So yes it is gonna be hard to pin down, but as it has to actually come out of the ground to attack, magic missiles are a surefire way to hurt it
