D&D Wargaming-- Good vs Evil [Waiting List Recruitment]


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Fieari said:
Running against this river and running up some of the slopes of the Silgrey Range to the west, is the Misylak Forest. (Etymology: Cthol Mishrak from David Edding's work, the Belgariad, meant City of Darkness. Sylvan means forest. Combining the words creates Misylak... Forest of Darkness) This Forest isn't much better than the mountains, when it comes to unspeakable horrors. Despite this, it is rumored that savage and brutal men live there. Misylak Forest has expanded its borders steadily over the past century. It used to be no more than a grove, and now it encompasses miles and miles and miles of land.

The land it has been devouring is the Shadowed Moor, a hilly land to the forest's east and the mountain's south.

So can The Dark Hunter claim the Misylak Forest as his own Domain (and its central grove as his Town?) the Green Desert and the Wild Plains - one day all shall be mine!

Oh and does drinking the water of the Hateful River turn victims into depraved bloodthirsty monsters who strike out and attack all in their path? and if so what are their stats? -I can use those guys!!!:P
 

Make 'em up if you like, just follow UK's CR rules. More or less though, my intention was that falling in the river will drive you mad. If you want water-touched units in your army, go ahead and add stats to your liking... however, if your current, non CR adjusted units drink it AFTER the war begins, you're likely to lose units under your control.

And of course you can have the forest, I designed it with you in mind.

Edit: As for when we start... just as soon as we have sufficient armies completed. I think I'll start it once Evil has finished fully statting up it's 2nd army. That way, we can begin 2 vs 2, and I'll add an additional army to each side just as soon as both have an army to add. In this manner, the game will expand. As long as my bookkeeping works out, there shouldn't be any reason to EVER close recruiting... since much of it I hope will be automated.
 
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Ah! Lightbulb. Drinking the water imposes an XP penalty by the following formula:

((XP Needed for Next Level) - (Min XP Needed for Current Level)) * CR Modification


Also, if there are any requests to go west of the river, I can work out a map there as well. Probably some Nuetral aligned peoples over that away...
 

Pyrex said:
It seems that drinking from the water is a perfect way to apply the Feral template...

So whats the Feral template look like? I was gonna go and make something up but if it already exists...
 

So I had another brainstorm...

Problem:
Now that we've thrown printed LA's out the window and are using creatures with fractional CR's, how do we decide how much XP troops need before they level?

Intermediate Info:
The formula used in the DMG is (n)*(n-1)*500xp.
i.e. Level 3 = (3)*(2)*500xp=3000xp

Lightbulb:
This works just fine with fractional levels.

Example1:
My general is CR 13.3. With a PC level being equivalent to .8 that makes him level 16.62.

His current XP is (16.62)*(15.62)*500=129,841xp

To add a PC level he needs to reach (17.62)*(16.62)*500 = 146,422xp

(Note: Per Fieari, current XP is actually half-way between those values)

Example2:
My crossbowmen are CR .66 (level .825)

Current = (.825)*(1)*500 = 412xp
(Zombie Kobold)

Next Level = (1.625)*(1)*500= 812xp
(Zombie Kobold Ftr1)

Add another level = (2.425)*(1.425)*500=1727xp
(Zombie Kobold Ftr2)

Negative values didn't make sense and neither did squaring low values, so I capped the second value at 1.

It's a little wierd for low-CR troops at low-levels but it effectively works. (i.e. zombie kobolds are pretty worthless, so they effectively have a negative LA)
 
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Tonguez said:
So whats the Feral template look like? I was gonna go and make something up but if it already exists...

It's from Savage Species. It grants a speed bonus, natural armor, claw attacks, a special attack series based on HD, darkvision, fast healing based on HD, and some impressive stat adjustments. It's listed as +1LA, but by UK's system will probably come out around +1.5CR.
 

Just came across this and thought it would we worth a shot, however, I have a few questions (from reading the info on the first page, and skimming a bit more of the thread).

But, can anyone point me to, or describe quickly, how combat would take place between two armies? Would we actually have to go through the whole "foot soldier #1 goes there, #2 there, .... #178 there" or am I missing something?

Also, is there anything that I need to read through the rest of the thread for, or is the info on the first page accurate?
 

It's more or less accurate. Most of this thread contains the discussion which created the rules. There are one or two things though, which I don't think I've yet added to the 1st post. First of which is that you also get a small fortress when you start, and you can either design it yourself or let me assign one to you. If you enjoy fortress design, that's fine... if you'd rather not bother, that's okay too. Anything you submit is, of course, subject to approval... and if you want anything particularly extraordinary, you'll need to pay for it with army funds.

Next issue is that once you've looked at an EVIL or GOOD thread, you are irrevoccably either on that side, or not playing. Looking at the opponent's thread is cheating. This is of course, on the honor system.

I'm adding PCs (and their armies) evenly. First two players ready on both sides will be added. When both GOOD and EVIL have an additional player ready, they'll go in together, and so forth.

As for combat... you are not your army. You play, in full Dungeons and Dragons style, the LORD of your army. This may be wargamming, but it is still D&D. As such, you give your army commands, and it carries out the commands. You cannot, however, PERSONALLY direct the movement of EVERY man in your army. You'll likely appoint a chain of command, give orders to those directly beneath them, and expect the orders to be carried out.

Assuming moral doesn't break, there won't be any insubbordination amongst your ranks.

Please note that your orders can include tactics as well as strategy. If you want your men trained to act a certain way in combat... or even if you want to improvise something, you can order that. It doesn't mean, though, that you have to order each unit. You give general kinds of commands, and discipline takes care of the rest.
 
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