D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

Jemal said:
SO, I'm going Good. BTW, these 'towns', do we each get a lot, or one each? Neither of my army ideas needs more than a town to support them...

For that matter, my army doesn't need a town at all. Although I may be preying on other towns...
 

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Regarding your towns... it's more like your hometown. Where your troops come from, in general. The town itself will be tailored to your army... so if you have an army of goblins, your town will be a goblin town. If your army is, for example, entirely undead, then the town will consist of the living equivelent of your army (human zombies get a human town, that sort of thing).

You can ignore your town if you like. For evil, your hometown is a place you can terrorize at your lesuire, probably just for fun. It's still also a source for future recruits. For good, your town is also a source of moral-- if something wrong is happening at home, and your soldiers hear about it, and you DON'T go home to help, they're going to complain. Evil, on the other hand, may have a bigger nastier guy above you who has some order about protecting home turf that you'll ignore at your own personal peril.

Of course, depending on how you play it, having your home destroyed is either going to break your troops, or resolve them further. Diplomacy may be a useful trait for your leaders.

You need to have A home, SOMEWHERE, in order to get reinforcements of any kind, whether you are good or evil. This home may or may not be your original home throughout the game.
 

I'm bumping this up to make a little warning:

This is just a warning... that 250 grand can be used in VERY powerful ways. Don't cheat yourself by not making full use of it.

Someone is finding what I consider to be a devestating use for that money. I won't say who it is, or on which side (but I'm guessing that if it's you, you know about it already) but I think it needs to be said: Money can purchase AMAZING weapons. Things that PCs might pass up and thus you wouldn't give a second look might have quite a different reprecussion when faced with armies...

So think about what you want to buy carefully. It could be the turning point of the game.
 

Fieari, when adding levels to monsters, how should we figure their total CR?

Ex: According to the MM, a Bugbear with a fighter level is equivalent to a lvl 5 character. As nearly as I can tell by UK's CR rules, a Bugbear with a fighter level should be CR 3.5

Which should we be using?

Edit: Must... Resist... Reading... Other... Thread... :eek:
 
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I'm currently borrowing a computer without PDF support (amazing, I know)... so could you briefly run down the math for UK's bugbear + fighter? Could you also show the bugbear's normal CR?

I'm pretty sure the system you'll be using is UK's, since we're doing that across the board, but I just want to see the math you worked out.
 

Here's the quick breakdown:

Bugbear Ftr 1
MM:
3hd+1LA+1 PC-Lvl = ECL/CR 5

UK:
CR Result 3.005 -> 3.00(golden rule) -> 2.5(silver rule) + 1 (equipped) PC Lvl = CR 3.5

Edit:
Not sure how UK arrived at 3.005, when I did the math here's where I ended up.


Hit Dice x 3 = 1.8CR

Natual Armor x 3 = .3CR

Full Atk Damage = .65CR

Darkvision = .2CR

Stat Boost x6 = .6CR

Skill Bonus x4 = .08CR

Total = 3.63
 
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Definitely using UK's system. When I have access to the PDF again I'll check ALL the math... he might've left something out of the bugbear by accident, and if so, the silver rule still needs to be applied and I can't remember how to do that off the top of my head. But the system will be used.
 

Just out of curiosity, how are the Armies of Good coming along?

So far us Bad Guys (TM) have one nearly complete army posted, two CR lists with no stat blocks/equip and nothing from our fourth member.
 

Armies of Good have

Two armies completed (or possibly just REALLY near completed... there may be tweaking needed)
-- Tyreus
-- LazarusLong42

Two armies that are allocated, but not statblocked or equipped
-- nameless
-- Jemal

Jemal also has TWO armies allocated, and is apparently trying to decide which one has more synergy with the other armies of good.

So that's what we're waiting on on the Good side.
 

By the way, here's a preliminary map description. I've scetched it out on paper, but I've not had much luck translating it into a computer graphic to my satisfaction so far, so the description will have to do.

In the far, far north, there is the Silgrey Mountain Range, with a number of distinctive peaks... Twinrov Head, Fireglass Pyre, Green Depths, Wolvenbane Heights, and in the east, Shattershard Cliffs which border the Fireglass Sea (err, Fireglaß Sea).

The Mountains are home to all kinds of terrible monsters, wicked beings, and unspeakable horrors. Fireglaß Sea isn't much safer... as it is home to giagantic sea monsters. Perhaps they are sea dragons? Few survive to determine the taxodermy.

Running down the Silgrey Mountain Range, to the west, is an enchanted river known in the northern countries as the Hatefull River, and to the south as the Cursed (Two syllables) River. Drinking the water bestows madness, and touching it (while it flows... don't bother using it as a weapon, since it loses all magic when removed from the river) may cause alignment shifting.

Running against this river and running up some of the slopes of the Silgrey Range to the west, is the Misylak Forest. (Etymology: Cthol Mishrak from David Edding's work, the Belgariad, meant City of Darkness. Sylvan means forest. Combining the words creates Misylak... Forest of Darkness) This Forest isn't much better than the mountains, when it comes to unspeakable horrors. Despite this, it is rumored that savage and brutal men live there. Misylak Forest has expanded its borders steadily over the past century. It used to be no more than a grove, and now it encompasses miles and miles and miles of land.

The land it has been devouring is the Shadowed Moor, a hilly land to the forest's east and the mountain's south. It contains no rivers, and so water must be obtained by wells. This land is ruled by a powerful Lich King (NPC) who currently sleeps, leaving the subjugation of the masses to his favored generals. And subjugated they are. Races are diverse on the moor, humans, halflings, kobolds, goblins, gnomes, etc... and all are treated equally harshly.

To the south of both the forest and the moor are two geographic elements that seperate these evil lands to the lush, prosperous, and goodloving peoples to the south. Bordering the Hateful/Cursed River is the "Green Desert". As hot as any desert, and as waterless, somehow this area is covered by lush grass that survives the heat without any liquid at all. This grass is not edible by livestock, and it is very easy to die of thirst in this area. It might be mistaken for the wild plains of the south or the moor of the north but for the fact that no well can be deep enough to find water here.

To the east of the Green Desert are the Lowly Peaks... a smaller mountain range whose caps are just barely touched by white. Although not nearly as dangerous as the Silgrey mountains, the Lowly Peaks are difficult to cross for large numbers of people, simply because the terrain is so rough.

Flowing from the Lowly Peaks is the River Might, which splits into the Rush River (to the west, filling the Lake Feather) and the Will River (to the east, which becomes the Mind Delta and empties into the Fireglaß Sea). Surrouning these rivers is a country ruled by a benevolant King (NPC), whose castle and capital is located at the river fork. The farmlands around these rivers is very lush, and produces more crops than the people need... no one goes hungry, no one needs to starve... in stark contrast to the Shadowed Moors to the north.

There are quite a number of miles between the western edge of this country and the Cursed River to the west, however, and this area is known as the Wild Plains. The Kingdom will likely expand here as population grows (and it will, with the surpluss of food) but for now, it is simple a beautiful grassland. Think a meadow, hundreds or thousands of acres in size. Within two miles of the Cursed River though, the plantlife withers, revealing the ground below.

To the south of the Kingdom is a single, lonely mountain known as the Spire. The Spire is so tall, it's top cannot be seen above the clouds, and there are always white clouds around it. These are not low clouds either. It's massiveness dominates the horizon, and can be seen from anywhere in the lands I have described. The Spire is said to be where the angels live... but that's just rumor. It is known that celestial beasts roam the lower slopes, however.




What do you guys think? Suggestions? Comments?

Crude ASCII Map:
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MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMRMMMMMMSilgrey RangeMMMMMMMMMS
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  RFFFFFFFFF                SSSS
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 aRFMisylakF    Shadowed  SSSSiS
 tRFForestFF    Moor      SSSSrS
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 lR  FFF                  SSSSaS
  R            Lowly Peaks SSSßS
  RDDDDDDDDDDMMMMMMMMMMMMMMSSS S
  RDDDDDDDDDDMMMMMMMMMMMMMMSSSSS
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 CR              R         SSSSS
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 sR       LLLRRRR  R     RSSSSSS
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 dR                      RSSSSSS
  R                       SSSSSS
  R                M      SSSSSS
  R              Spire     SSSSS
           GOOD SIDE
 
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