D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

1: As I understand it, monsters have their standard equipment factored into their CR.

4: Items cost gold. Summoning items require a lot of gold so I don't think it's going to be a problem.

5: I recommend that we restrict equipment by level. I.E. in order to have 10th level PC equipment the unit must be ECL 10.
 

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On 5: I would agree with Pyrex, to a point. Any character should be allowed to have within 2 levels of his or her CR in gear, is where I'd place it.

Of course, if we'd not instituted the level cap and concept of support, you could have simply had an army consisting of a level one character with 360 million gp or so.

Why fight the war with grunts when you can afford to hire fifty or so dragons? :)
 


Don't have enough time to answer the questions posted earlier just this moment, I'll get to them tommorow afternoon. Just wanted to mention that it looks like we currently have two evil players, and three good ones, so the forces of darkness need another dreadlord.
 

Evil it is, then...just so long as I get word on what books are available to/allowed me.
 
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Uriel, so far only the 3.5 SRD (and mabye the Draconomicon) has recieved blanket acceptance. Anything else needs to be cleared by Fieari.

Fieari, I've got one more question to add to nameless's list

6) Hit Dice: All monster dice at half (d8 = 4.5 as per MM). First (N)PC die is max. Second and further (N)PC dice also at half?
 
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1) Monsters who are intellegent and have a treasure rating can use their treasure, as this is part of their CR. However, this treasure is THEIR treasure... you can't pool it.

2) Most monsters have a default set of scores already. For example, the entry for Aboleth reads "Abilities: Str 26, Dex 12, Con 20, Int 15, Wis 17, Cha 17" I'd prefer you use those for monsters. I mean... it's right there set for you. PCs units get standard point buy (or standard array, at your preference) because player races get most of their abilities from classes, and you can set their class to anything, and different classes need different stats. Monsters tend to have inherant power, and that power is preset to be geared towards certain stats... and again, the CR reflects that.

On the other hand, if you're using ECL and giving monsters PC classes, then they can have point buy as well.

3) Sure, I'll let you swap.

4) Summoning magic can be purchased. Since summons have limited duration, cost fantastic sums of money, can be dispelled, is castable by mages anyway which is factored into their CR not added to it, etc etc etc, I think that purchasing said items is fair.

5) I agree with Lazarus. You can have up to 2 higher levels of equipment. You can decrease your equipment as you will though.

6) Yes.

Allowed Sources:

3.5 SRD
Draconomicon (CRs modified to use UK's system)
Anything Else (Subject to Individual Approval after full disclosure to me)
 
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Fieari said:
2) Most monsters have a default set of scores already. For example, the entry for Aboleth reads "Abilities: Str 26, Dex 12, Con 20, Int 15, Wis 17, Cha 17"

Aboleths (for example) have great stats, but the default in the MM is that those stats are the result of large racial modifiers on top of the 'standard' monster array of 10,10,10,11,11,11. An Aboleth with PC levels should have racial mods of Str +16, Dex +2, Con +10, Int +4, Wis +6, Cha +6. (applied after the PC point-buy)

(note: This is how I arrived at the stats for my wraith lieutenants in the Evil thread)
 


Did the Marshall get a go ahead (Miniatures HB).

I have already posted them on the boards through Lvl 10, I could edit through 20 if need be. The Marshall also appeared on the WotC site as well.
 

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