D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

I'm interested in joining the Evil team (insert maniacal laughter here), and I'd like to cast in my vote for 3.5. Mostly because I don't own 3.0 books, but also because the CRs in U_K's document are based on the 3.5 versions of the monsters.
 

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3.5 for me also, especially considering the much improved treatment of non-PHB races.

I'd also suggest that you (Fleari) look at some of the miniatures' handbook stuff before you use it. A lot of it is pretty powerful compared to the core books, especially in this context.
 

Fieari said:
...Checking now, a Barbed Devil is CR16 by UK...

*goes and checks again*

Oh. Oops. I've been using the 4th column the whole time. That significantly knocks my army out of whack.

Speaking of which, should we be using column 4 instead of column 3 anyway? Appendix 3 in UK's doc states that column 3 is biased towards PC's being stronger and that column 4 eliminates that bias. In the interest of a level playing field it seems that we should be using column 4.

Anyhow, I'm Evil (undead) and vote to use 3.5.
 


Heh. 3.5 it is.

Hm. Silver Rule does cover that... on the other hand, it also allows more powerful critters sooner, and cheaper. It makes things more accurate, but if we're going to be COMPLETELY accurate, I note that he has modifiers for "PCs are unashamed muchkin powergamers" and I'd probably have to distribute those around liberally (heehee).

Anyway. So we have evidence that PC classes are actually overpowered compared to monsters of equivelent CR under the Golden Rule. Bother. Well, I'm going for as much precision as possible-- if I'm going to allow fractional CR+/- for equipment, I'd probably be a hypocrite not to use the silver rule here.

Okay. Switching rules to use fourth column. If this gives anyone extra points, go ahead and use them.

On the subject of Miniature Handbook--
Yes, I can see that it DOES provide some extremely helpful classes for this sort of game. On the other hand, I can also see that it encourages large numbers of units (stated design goal for this game) and also encourages them to stick together within a close range... which you'll note makes them easy pickings for any mage with a fireball. That sounds like it will REALLY hurt. Catapaults too, if any are purchased and used, will hurt this style of play.

I think that balances it pretty well. And of course, two Marshals can't be used alongside each other, because Auras don't stack. And they're very visible targets for assasination.

I'm only allowing things on a case by case basis, though. I don't have the miniature's handbook, so I don't know about anything else in it.

On the subject of Moral--
What do people think about giving armies a "Frightful Presence" value?
 
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I'm gonna move away from the Greek Myth army, I don't think it's got the right feel for this type of thing. Instead I'll throw in my hat with the Armies of Good.
 

I'm looking at the CR determination stuff for PC races now, and I'm a little confused. Each PC race has a CR modifier (usually pretty low, but Dwarves and Halflings are pretty serious) built in, which is apparently independent of the CR for any class.

Nobody that I've seen has factored these in yet. Since my baseline unit is probably the Aasimar, I need to know how to proceed, or if I should subtract .5 CR from my units (which is what Dwarf traits are worth).
 

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