Bagpuss
Legend
original posters blog
You been reading my mind? (only difference is I was going to have the only magic available by pacts with demons, and no PC magic/psionic classes.)
original posters blog
Eberron's AP rules allow a character to spend an AP on his turn to auto-stabilise when down and dying.J-Dawg said:Oh, and Action Points too. I can't remember if this is an actual rule, or a houserule, but we could burn an action point to stabilize at -1 instantly too.
J-Dawg said:How about a campaign where you had humans and x-touched races only? I.e., the planetouched aasimar, tieflings, genasi, and the shifters and changelings (lycanthrope-touched and doppleganger-touched, respectively?) It might take a little work since the earlier races are all LA +1, which is something WotC seems to be trying to get out of doing now. Maybe a little tweaking to make them back to LA +0 and you're good to go? Presumably this campaign would feature a world with lots of interplanar trafficking of some kind. I imagine a setting that is primarily (if not entirely, at least from the point of the view of the players) based in a massive city. A fantasy Coruscant, if you will.
J-Dawg said:And re: gribble -- yeah, I didn't intend to outright imitate Sigil, but the basic concept being so similar is difficult to avoid.
Hey, I'd play in it if you ran it.gribble said:Well, that's my thoughts so far... something quite different from the standard, but hopefully still very D&D.
main races of the setting are human and kalashtar. There are some halflings and dwarves... Still undecided on the other races, but probably no orcs, elves, gnomes or dwarves (though I might throw dwarves back into the mix... Cos they're just too cool).
OK, so here's some more detail about the "twist" of this setting. Because what I said a post or two ago sounds like it's re-treading one of my earlier campaigns a bit, I want to pull back a little to "nominal" D&D first, and stick a little bit closer to it.
So here's the deal--any "full-time" spellcasting classes can only be taken if you have more levels of a non-spellcasting class than you will have of a spell-casting class. "Full-time" spellcasting classes include (from the core classes) wizard, sorcerer, cleric and druid. For purposes of this campaign, psionics count as magic too, so classes like the Psion would be subject to the same rules.
In addition, any non-core classes, like the Wu Jen, for instance, or Favored Soul or something like that, would also be subject to the same rule. I'm not going to specificy exactly all the classes that this applies to, but with very few exceptions, it should be obvious anyway. In addition, I'll encourage -- but not require -- that players pick non-core classes anyway. Someone was just telling me not long ago of a game they ran where the only character creation rule was "No Player's Handbook races or classes" and how fun it was. I'll encourage this too with classes.
With races, of the PHB races, only the human will be admitted. Of other alternate races, I haven't exactly given it enough thought. I'll certainly encourage the four Eberron races as well as the races from the recent Races of xxx series and the environmental series, as well as the races from Oriental Adventures and the Expanded Psionics Handbook. Mostly, though, if a player picks a race, I'll find a way to work it in somehow. This is supposed to be some kind of planar crossroads, so it shouldn't be too hard.