nikolai said:
I've been reading the D&D with no (magic) healing thread with interest.
http://www.enworld.org/forums/showthread.php?t=91432&page=1&pp=20
I've also been thinking of doing D&D with no (or reduced) armour. So monsters would still get natural armour but PC armour would be cut off at some point (no armour at all, no mail, no plate, etc). There are plenty of setting which this would be useful for.
Any suggestions for doing this and keeping balance? I know some groups have been known to get by with no heavy armour. But my instinct is that fighter-types would be shredded. Any ideas on the best way to make d20 work while detaching this part of the rules?
If you want to do away with armor you will need an AC bonus system roughly equal to the amount of AC including magic bonus --
D&D is built on a set of core assumptions x gold + x magic + x capabilities to face y challenge -- basically the design is a mix of tactical resouce managment and roleplaying -- not everyone plays it that way of course but that is the design intent
You can adjust things easily enough but if it is done improperly it will mess up the game big time
An example
A troll is Cr 5 meaning it is a suitable encounter for a part of 4 5th level charcters with the standard stat array and magic items alotment
here are the old stats
Large Giant
Hit Dice: 6d8+36 (63 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 18 (-1 size, +2 Dex, +7 natural)
Attacks: 2 claws +9 melee, bite +4 melee
Damage: Claw 1d6+6, bite 1d6+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Rend 2d6+9
Special Qualities: Regeneration 5, scent, darkvision 90 ft.
Saves: Fort +11, Ref +4, Will +3
Abilities: Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Skills: Listen +5, Spot +5
Feats: Alertness, Iron Will
Climate/Terrain: Any land, aquatic, and underground
Organization: Solitary or gang (2-4)
Challenge Rating: 5
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class
Trolls speak Giant.
Now imagine if your PC's had no armor
Ingnoring the surprise round
5 rounds with the fighter, Rogue, Wizard and Cleric with initiative
stat blocked dropped
fighter (saving 5pts To Hit for AC) 2 hits at 12 each 14 points to the troll
Rogue 3 hits, 2 flanks 29 points with rapier
Cleric 2 heals, 1 buff , 1 smack down for 6 points
wizard Buff Buff mag Mis, lightning bolt burn hands call it 30 points
Troll: all out 3 claw hits, 3 bites and 1 rend --for 60 points (he got medoicre rolls) --
results 1 dead troll 1 dead rogue and 1 dead wizard
This is of course a gross simplification but the lack of armor can turn what is a simple attrition match (rough 25% of resources used) to a potential 50% player kill
However as long as AC amount at each level matches what would occur under normal rules and the powers that can be built into armor are available to the PCs' the system wil work fine