Garthanos
Arcadian Knight
I choose option #2 because I run an urban game and have adventures lasting many days with very few encounters. If I were running a more traditional game with dungeon crawls having a dozen encounters and adventures lasting a single day, a variation on option #1 would probably be better.
There does seem to be a campaign style factor involved in all this (just like the 15 minute day wont even bother many).... ie how intense or intermittent is the action in game world time. I could have three heavy surge requiring encounters per game session and have those only likely to ever occur stretched out over a week of game time without it bothering me that the heros are fully prepared for each encounter, they were unlikely to hit the next one where healing surges mattered for a couple days anyway.