Has anyone here taken a look at the World of Warcraft RPG produced by White-Wolf. The game is basically D&D, but with flavor from the game added.
Except the power level seems amped up.
For example: The Rogue gains many of the normal 10+ special abilities much sooner. Feats are much more powerful, and the "hero points" are extremely powerful.
The Monsters are also scary. Especially the Elite template which quadruples normal hit points (leaving hit-dice unchanged).
Anyway, I was just wondering if anyone has incorporated any rules/templates/feats from the WOWRPG into normal D&D, or even played it at all.
I've been toying with the idea of throwing the elite template on a BBEG wizard, and seeing how it goes from there.
Except the power level seems amped up.
For example: The Rogue gains many of the normal 10+ special abilities much sooner. Feats are much more powerful, and the "hero points" are extremely powerful.
The Monsters are also scary. Especially the Elite template which quadruples normal hit points (leaving hit-dice unchanged).
Anyway, I was just wondering if anyone has incorporated any rules/templates/feats from the WOWRPG into normal D&D, or even played it at all.
I've been toying with the idea of throwing the elite template on a BBEG wizard, and seeing how it goes from there.