D&d xp

Thing is, while the avenger's trick (from what little we know) is unique and seems fun, it doesn't play well with most any other melee. The rogue needs combat advantage, the fighter and the warlord mostly give boni? to adjacent allies.
Remember, you can be adjacent to your own allies, and the monster can be adjacent to your own allies. You just can't be adjacent to more than one monster.
 

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Remember, you can be adjacent to your own allies, and the monster can be adjacent to your own allies. You just can't be adjacent to more than one monster.

Ah I misunderstood, thought it said no other ally can be adjacent to the monster. Well I guess the Avenger is like a main assist then.
 





More to the point, they can't really do the defender role, and are actually very dependent on having a defender in the party to stop monsters from double teaming them and ruining their Oath bonus.
 



What they do is what in mmorpgs is called a main assist. While the defender keeps the majority of the mobs locked down in place with the help of the controllers, the main assist pulls away the mobs one by one so they can be focus fired. Avenger seems to be able to do so perfectly, moreso since he has quasi-defender skill in locking a mob down instead of just pulling.

By the way doesn't he look a bit like a sohei?
 
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