[D&D3.5] Paths of Legend: The Azgundi Tournaments (OOC)

As for the level/GP: we're PCs from the previous adventure in Paths of Legend, and just barely reached 3rd-level and some reward for our efforts by the end of that adventure. Whatever advantage we may have isn't very significant, mostly just a few HP and a really cheap magic item or a few potions/scrolls.

Well. And save bonuses. And in some cases BAB. And for spellcasters, access to 2nd level spells instead of just 1st level...which is a pretty big advantage when you think about it.

But whatevs. It's pretty unlikely any of the newbs will be besting the older PC's this way, but I suppose that's more of a feature than a bug, at least for those coming in from previous game.
 

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Doh. I suspect my post stank of bitterness to others when I intended it to be more breezy.

Apologies. It's not really that big a deal for me. Heck, as a sorceror I shan't be seeing 2nd level spells until 4rth level anyway. :)

Out of curiosity, how many levels do you anticipate this adventure covering? Is it a short term thing, or a long term campaign?

Also: Concept evolving...

I see this character as being Azgundi by birth; the child of refugees from the Emirates during the long, oppressive reign of Fire in that kingdom. Their daughter is also of Fire, but has been brought up to be more even-tempered and good...she identifies not with efreet, but with dragonkind, like the Red Dragon cult in the Emirates...whom she's made some study of in writings. However, her goal is to make that connection with gold dragons, rather than red.
 
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The plan has always been for each "episode" to cover about three levels. So, Tragedy at Silvergard took the PCs from 1 to level 3. I have enough episodes outlined to go all the way to 20 and will keep running them as long as there is interest. The episodic structure is to account for losing players and for stirring up more players every so often. :D
 

Name: Rungner Bearpaw
race: half ogre
class: barbarian
feats: toughness
ac 19 (9 +5 breastplate +4 natural +1 dex)
hp 19
Base Attack: +1, Grapple +12
Initiative: +1
Speed 30’
Saves: F +5, R +1, W+0



str 24
dex 12
con 18
int 6
wis 8
cha 6

great axe +8 to hit 3d6+10
grapple +12 1d4+1d8+10 (includes spiked armor damage)



Skills
jump +8
swim +8
intimidate +3
survival +2
spot +1

huge great axe
spiked breastplate
10 rations
bedroll
waterskin
potion of enlarge person

Carrying capacity
light 466
medium 467-932
heavy 933-1400


Rungner was born in Drukkar. At the age of ten he was sent away with a raiding party going south to Azgund. After some initial sucess the entire band of raiders were caught by a large force of knights. The only survivor was Rungner who survived in the woods for years. He has since then made a living as a mercenary and as a circus strongman. He is determined to make a name for himself berfore returning home to his tribe.

Rungner looks unusualy human for a half ogre. His enormous size and pritive facial features is what marks him as a nonhuman. He stands well over nine feet tall and is built like a hill giant. It is often said that Rungners father was indeed a giant but little is known about it. He wears a suit of armor that is made of both hide and metal. The armor is decorated with large fangs and claws to aid its user in grapple and intimidation.
 


I had intended to keep recruiting open until the 16th but interest seems to have slowed, soooo...

I'll be going over characters, probably tomorrow, and then I hope to get the IC thread up and running by the weekend.
 


Still plenty of time. :D No rush. I just don't want to lose momentum, so I'm going to start the IC once everyone who's already posted has submitted a full character write-up.
 


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