D&D3.5e Ravenloft - When Black Roses Bloom (Recruiting players)

Thanks to Dichotomy for a template :)

I had a question regarding the animal companion, I chose a horse, but can take another (say a owl, hawk or wolf) if it would fit the story better. I will edit his story once that is OK'd by you. Let me know if I miscalculated anything. I changed him I don't know how many times ;)

Sblocked for space.
[sblock][size=-1]
Johan
Male Elf Ranger 6
CG

Str 14 -- (6 pts)
Dex 18(20) -- (8 pts + race + lvl + gloves)
Con 10 -- (4 pts - race)
Int 12 -- (4 pts)
Wis 14 -- (6 pts)
Cha 8 -- (0 pts)

Hit Points 8 + (5d8)
AC 21 (+5 mithral chain shirt +1, +5 Dex, +1 deflection),
Init +5
BAB +6/+1
Speed 30
Fort +5, Ref +10, Will +4

+8/+3 Melee, rapier, 1d6 +2, 18-20/x2
+13/+8 Ranged, Mighty (+2) Comp Longbow, 1d8+3, 20/x3

Medium, 5'4", 120 lbs., 50 yrs old
hair, Green eyes, dark, weathered skin

Languages: Common, Elven and Sylvan

+ 2 Handle Animal (3 -1 Cha)
+13 Hide (8 + 5 Dex)
+6 Kn (Nature) (5 +1 Int)
+12 Listen (8 + 2 Wis + 2 race)
+15 Move Silently (9 + 5 Dex)
+10 Ride (5 + 5 Dex)
+12 Search (9 + 1 Int +2 race)
+13 Spot (9 + 2 Wis +2 race)
+11 Survival (9 + 2 Wis)

Feats
-Weapon Focus Comp Longbow
-Point Blank Shot
-Precise Shot
-Track
-Endurance
-vRapid Shot
-vManyshot

Elf Traits
Low-Light vision
Immunity to magic sleep effects, +2 Save vs enchantment spells or effects

Ranger Abilities
-Favored Enemy +2 Shapechangers
-Favored Enemy +4 Undead
-Wild Empathy
-Animal Companion

Spells Per Day
2 1st level

+1 Mithral Chain shirt (worn, 10 lb) 2,100 gp
Rapier (belt left, 4 lb) 20 gp
+1 Mighty (+2) Comp Longbow (back, 3 lb) 2,600 gp
Efficient Quiver (back, 2 lb) 1,800 gp
Gloves of Dexterity +2 (hands, 0.5 lbs) 4,000 gp
Ring of Protection +1 (right 3nd finger) 2,000 gp
Arrows: 120 Arrows (quiver, 18 lbs) 6 gp
Arrows: 40 cold iron arrows (quiver, 6 lbs) 4gp
Arrows: 40 silver arrows (quiver, 6 lbs) 82 gp
2 potions Cure Light Wounds (pack, - lbs) 100 gp

Explorers outfit (worn) 10gp
Backpack (worn 2 lbs) 2
Bedroll (saddle, 5 lb) 0.1 gp
Rations, 10 days (saddlebags, 10 lb) 5 gp
Waterskin (saddle, 4 lb) 1 gp
100’ hemp rope (saddlebags, 20 lbs) 2 gp
Fishhook

Light Warhorse (292.5/300 lb) Torana (Animal Companion)
Bit & Bridle (on horse, 1 lb) 2 gp
Military Saddle (on horse, 30 lb) 20 gp
Saddlebags (on horse, 8 lb) 4 gp

Coins- 241 gp


Background:
Johan’s Story

“Really, with the Mayor’s daughter!”
“And they were found where!”
“Well my friend that is quite the tale. I shall remember those tidbits next time I come through here.”
“Now you want to know my story, huh? Well it’s they same old story, boy grows up, boys wanders the world.”
“Oh, you want the long version. Well that is a very long and thirsty tale then, and as you can see my glass is empty.”
“Uh, better make that 2 bottles of wine, it’s a good story”
“Now I will tell you what I can recall, and what was recalled to me. I don’t know exactly where or when I was born. I was found one morning on the back porch of a little inn in a small town called Gornfeld. It’s way up north near the old forest. A quaint little place frequented by merchants going to trade with the elves. Now I was an abandoned baby and a mighty queer looking one at that. Ears too pointy, face too long. It was then assumed that I was a half-elf, the product of some secret affair between an elf of the forest folk and a local man, and that secret shame led to my being deposited here as not to embarrass my mother. Well, fortunately for me, the inn-keeper’s wife, Bruna Themscraw, was a kindly sort, and as her children were grown, saw me as a grandchild. The inn-keeper, old Versan, saw me as another worker for the inn. So I was raised as their child, working in the inn. But as all half-breeds eventually do, I started to ask questions about why I looked different. Bruna regretfully told me the tale of how I was found. Now to me this was a secret. Who my father was, who my mother was were secrets, knowledge I had to find out. But I was still young and couldn’t exactly strike out on my own. But I began to listen very closely to all the talk in the inn and tavern, naively thinking I would find out the location of my parents. Well I didn’t, but I did learn a few secrets that I later found out people didn’t want told. Thus began a thriving blackmail racket. Well, not really. But by childhood standards, well I knew all the best windows to swipe a pie from, and who swiped them, who was in love with whom and who didn’t want that known. But my mind began to wander to the forest outside the town walls. I wanted to know what secrets lay there, especially about my parents. I was drawn to the forest, as though my soul belonged there. I began wandering the forest, peeking under rocks, and into trees, exploring in my own fashion when I ran into our local hermit, Repin. Well, I called him Ben, but most of the townsfolk called him ‘That crazy old coot’. Repin understood the yearning in my soul, not only for the forest, but for secrets it contained. Repin was a half-elf as well which helped me not felt so alone or out-of place. Early mornings and late at night, whenever I wasn’t needed at the inn, I was out with Repin. He taught me so much about the forest I can’t even begin to explain it. One morning he looked at me and said ‘You know Johan, I don’t think you’re a half-elf at all’. I was shocked, all this time I was a human?! He said, ‘Nope, you’re full blooded elf sure as the sun is bright’. He then told me of the tale of how I came to be found on the steps of the Jackrabbit Inn. It turns out Repin had found me as an infant. He had been following some of the darker denizens of the forest and came, too late onto their latest kill, my parents. He slew the vile shape-changer that had killed my parents, but didn’t think himself fit to raise a child, the nearest elven settlement was a good day away, but the little town of Gornfeld was only 2 hours away. So he left me there. From then on, I stopped working in the inn and learned all I could from Repin to track down the foul creatures that had slain my parents.
“Look at that, we’re out of wine, Barkeep, two more bottles on my friend here!”
“Where was I, oh yes. So I learned the trade from old Repin in the forest. I would still vist my adoptive parent now and then, I had grown more fond of them with the kindness I realized they had shown me. Things were going well and for the first time I felt like I fit in somewhere. Repin was teaching me much about my lost culture and language, as well as how to track and shoot a bow. Then tragedy struck. We were hunting together on the east side of the forest when we were assailed by monstrous unnatural creatures. The spawn of some demented power, had awoken the dead in the forest. The creatures killed Repin before I could save him. I swore then to find out who was responsible. I spent 6 months combing that forest, but I found a small cave where some necromancer had set up shop. He was ‘practicing’ his art in a remote area until he could refine it. He no longer does business in that forest.”
“Hey, look, I am out of wine again, lets move onto beer, barkeep two tankards of beer here!
“So, with Repin gone I struck out on my own. Now I love secrets, and always have, so I decided to make a living finding out secrets. Well finding things and people at least. Often I found working finding lost people, whether they wanted to be found or not! Sometimes it was finding a secret to make some money, sometimes the secret had to be told. I have uncovered some nasty things in my time I tell you. The number of crooked merchants and mayors I have exposed…. And of course wherever I could I would take the time to find any of the foul creature that had brought nothing but misery and woe to my life. But one day I was contracted to find someone who was really hard to find, who had a secret. Well if the money wasn’t enough, what a challenge, right! It took me two years to find him and find out his secret. But what a cost! A secret so terrible, I am still afraid to think of it. A secret that has nearly turned me off of finding secrets out! This man was so impressed that I found out his secret, that I had found him, that instead of challenging me, he employed me! Fancy that. But how could I not, he was full of confidence and had grand aspirations. So of course I followed him, I was still young, I had lost my mentor too soon and felt the pull to have another. I followed him to the ends of the earth. He had a grand plan, and I followed him as he assembled others like me that would follow him. And were we successful! Wow, what adventures we had. That was until we lost him. Well not we, me. For I failed our captain. I know he would say, if he were here that it was his fault, his plan didn’t work. That he chose to sacrifice himself for us. But I am the one who missed the signs. I missed the trails. Really it falls on my shoulders. It is my fault”
“You want to know what happened, well, it started out with…..Ah, I am sorry to leave now my friend, but here are my companions, and we must ride out tonight. Perhaps with luck we will atone for our errors, or better yet perish as well.”

Description: Johan never had a last name as he didn’t want the inn-keeper last name, but did keep the name Bruna had given him, Johan, and has gone by just that one name since he could decide not to have a last name. Johan appears as somewhat tall elf, with a muscular frame and rather plain face (for an elf, part of why they thought he was a half-elf). He wears a faded and stained, woolen cloak over serviceable clothes, with his bow always at his side.[/size][/sblock]
 

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Ah, such flattery... :D

You are most welcome. I am a big fan of that format. Simple and effective. I actually use it as my template for character sheets in pen-and-paper DnD as well. I used to use fancy auto-calcing sheets, but really, this has everything I need.
 

Fenris: Your background says your character is a Half-Elf, while your character sheet states that he's an Elf :confused:

Also, wouldn't having a few points in gather info, help your character learn the secrets of others, I guess you can always rely upon your 8 charisma. :p
 

Lord_Raven88 said:
Fenris: Your background says your character is a Half-Elf, while your character sheet states that he's an Elf :confused:

Also, wouldn't having a few points in gather info, help your character learn the secrets of others, I guess you can always rely upon your 8 charisma. :p

Well, you didn't read the whole background then. It does say "assumed". :)

And yes, Gather Information would be nice. But I never said I was good at find out secrets, just that I like it ;)

That was part of my problem. I can up with this background first but could quite get the character to fit it. I tried Urban Rangers and Ranger/ Bard combos, Ranger/Rogue etc. None of them really hit the nail on the head. So I stripped out some of the stuff that didn't work and went with a straight ranger. Hey he still has a good listen skill, that's all eavesdroppers need :p

Fenris
 

Submission of Character

Hi.

If you could get back to me and let me know if the submission is on par, or if I should do a rewrite to try and get in the game, I would really appreciate it.

Peace!

Code:
[b]Name:[/b] Fearghus
[b]Class:[/b] Fighter
[b]Race:[/b] Human
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] Neutral
[b]Deity:[/b] Polytheistic
 
[b]Str:[/b] 17 +3 (10p.)	 [b]Level:[/b] 6		[b]XP:[/b] 15,000
[b]Dex:[/b] 10 +0 (02p.)	 [b]BAB:[/b] +6		[b]HP:[/b] XXX (6d10+12)
[b]Con:[/b] 14 +2 (06p.)	 [b]Grapple:[/b] +6		[b]Dmg Red:[/b] -/-
[b]Int:[/b] 12 +1 (04p.)	 [b]Speed:[/b] 30'		[b]Spell Res:[/b] -
[b]Wis:[/b] 8 -1 (00p.)	 [b]Init:[/b] +4		[b]Spell Save:[/b] -
[b]Cha:[/b] 14 +2 (06p.)	 [b]ACP:[/b] -3		[b]Spell Fail:[/b] -%
 
			 [b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b]			 10	+5	+2	+0	+0	+0	+4	21
[b]Touch:[/b] 14			 [b]Flatfooted:[/b] 21
 
						 [b]Base Mod Misc Total[/b]
[b]Fort:[/b]					 5	+2	+1	+8
[b]Ref:[/b]					 2	+0	+1	+3
[b]Will:[/b]					 2	-2	+1	+1
 
[b]Weapon				 Attack Damage	 Critical[/b]
Longsword				+11	 1d8+6	 19-20x2
Light Crossbow			+6	 1d8+0	 19-20xX
 
[b]Languages:[/b] Common
 
[b]Abilities:[/b]
 
[b]Feats:[/b] Mounted Combat, Self Sufficient, Endurance, Power Attack, Cleave, Weapon Focus, Weapon Specialization, Improved Initiative
 
[b]Skill Points:[/b] 36	 [b]Max Ranks:[/b] 9/4.5
[b]Skills				 Ranks Mod Misc Total[/b]
Ride					 6	+0	+0	+6
Handle Animal			 6	+2	+0	+8
Climb					 4	+3	+0	+7
Jump					 4	+3	+0	+7
Swim					 4	+3	+0	+7
Intimidate				 4	+2	+0	+6
Survival				 2	-1	+2	+3
Heal					 2	-1	+2	+3
 
[b]Equipment:				Cost Weight[/b]
Explorers Outfit		 10gp --lb
Belt Pouch				 1gp .5lb
Chainmail +1			1300gp 40lb
Longsword +1			2315gp	4lb
Heavy Wooden Shield +1 1157gp 10lb
Ring of Protection +1 2000gp --lb
Cloak of Resistance +1 1000gp --lb
Amulet of Nat. Armor +1 2000gp --lb
Heavy Warhorse		 400gp --lb
Military Saddle		 20gp 40lb
Bit and Bridle			 2gp	1lb
Saddle Bags				4gp	8lb
Bed Roll				 1sp	5lb
Whetstone				 2cp	1lb
Sack					 1sp .5lb
Rations x4				 2gp	2lb
Water Skin				 1gp	4lb
Flint and Steel			1gp --lb
Torch					 1cp	1lb
Rope					 1gp 10lb
Potion CMW x3			900gp --lb
 
[b]Total Weight:[/b]54.5lb	 [b]Money:[/b] 1885gp 7sp 7cp
 
						 [b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b]			 86 173 260 260 1300
 
[b]Age:[/b] 22
[b]Height:[/b] 6'0"
[b]Weight:[/b] 190lb
[b]Eyes:[/b] Green
[b]Hair:[/b] Brown
[b]Skin:[/b] Pale white
[SBLOCK]
Appearance: Fearghus is a man of imposing physical appearance. Though not overly tall, he has stern face and posesses a solid physical frame. His hair is cropped short in an uncerimonious fashion, and his shaven face is always darkened by perpetual stubble. He wears a suit of chain armor, draped over it is the tabard bearing his family crest. He no longer fears to wear it. A sturdy, unadorned sword is on his hip and a shield, bearing the mark of his company, is carried easily on his left arm.

Background:
Then:
"This is hardly the place to be sleeping." The voice seemed to come from a void. Fearghus lifted his head from the table, the ache from the spirits forced it's way from the back of his skull to an ever increasing pain behind his eyes. He gazed through bloodshot eyes at the man that stood before him. He had never seen this man before, and if not for the pain in his head Fearghus would have had a growing irritation for the way he just stood there staring.

The stranger stepped closer and said, "I know who you are, Fearghus".

They had found him! Fearghus made an attempt to stand and draw his sword, but instead stumbled out of his chair and fell too his knees. The sudden rush of movement was too much for his inebriated condition and he vomitted on his arm that was trying to clutch the sword hilt. His mind was a blur, a swirl of memory and emotion came flooding to him at once. And he remembered...

He had grown up the son of a land owner, and learned the profession of arms from many capable men. Unlike those that tilled the earth, he had something that many did not. Time. When not training with sword and shield, he could ride. Much time was spent exploring the surrounding countryside with his friends. The sons of other peers, like himself. Their forays would last days at a time. Hunting, sparing, whatever they desired at the moment. And though the homecoming was never happy, the time spent made the extra duties and training worth it.

There were several villages under his lord fathers protection, and a few manors belonging to those nobleman that fought beneath his fathers banner. His fathers potentate sponsored several fighting men, instantiating a peerage amongst them. Unfortunatly, this same peerage brought with it greed and lust for one anothers holdings. And so it was brought against his father, charges of demon trafficking, of plotting against the good will of the ecclisiarchy, and for speaking of death to the superiors who gave him his land and wealth. Lies. His fathers accusers knew it, but it mattered not. The deceivers had the resources to fabricate whatever truth they desired upon the removal of the man and his seed, and they had the soldiers capable of crushing any resistance.

He was 20 years old when they came. They burned the villages, slaughtered the knights and their men-at-arms, then made their way to the keep. No one knew how, but they breached the gate. He could still hear the screams of the dying, the cries of the raped, the unanswered pleas for mercy.

He stood with his father and brothers, their crest emblazoned upon their tabards and their swords held high. They looked upon the face of their attacker, Pavel Vladovich, his steward stood beside him clutching a gnarled staff. The steward said but a few strange words and pointed at Fearghus as his family launched themselves at Pavel. The last thing Fearghus could remember of the attack was his father and brothers being cut down as he ran, pissing himself and screaming in terror. He doesn't remember how long he ran, or where he found the horse and how long he rode afterwards. The life he once led was destroyed, and Pavel would be looking for him.

Days later, he stopped at roadside inn after exhaustion overtook his fear. He had stuffed his saddlebags with his signet ring, tabard, amulet, and anything else that would mark him as who he was. Shortly after entering the inn, he lost himself in drink after intoxicating drink. Until now...

The man grasped him by the shoulders and helped him to his feet, "Fight beside me as you did your father and brothers, and you shall know no fear". In a brief moment of sobriety, Fearghus nodded his head and wept.

Today:
Fearghus had always needed direction. Whether from his father or his now dead friend, he just needed someone who could keep him focused. The excesses of life always called to him: women, spirits, games of chance. But then he met a man who gave his life purpose when all purpose had been taken away. They fought, bled and lived together. They should have died together.

Where he failed his family, he has failed his friend. But a new hope arises. There, shrouded in the mists is his friend. Fearghus looks to his allies, and with hope in his heart they ride into the mist.
[/SBLOCK]
 
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Fenris said:
Well, you didn't read the whole background then. It does say "assumed". :)
Good point :) But wouldn't his foster parents have noticed if it took your character 100 years to achieve adulthood.;) :p

And yes, Gather Information would be nice. But I never said I was good at find out secrets, just that I like it ;)

That was part of my problem. I can up with this background first but could quite get the character to fit it. I tried Urban Rangers and Ranger/ Bard combos, Ranger/Rogue etc. None of them really hit the nail on the head. So I stripped out some of the stuff that didn't work and went with a straight ranger. Hey he still has a good listen skill, that's all eavesdroppers need :p

Fenris
I know how hard it is to create a charcter sometimes, so I can empathise with you. At least you were able to finish your character, unlike me.:lol:
 

At long last, this black rose is ready to bloom. Assuming the title is in reference to the player, and not some nefarious BBEG plot, that is. On a mostly-unrelated note, does anyone know how to paste stuff into posts in Firefox? I can only do it in IE...

------------------

Name: Greffegov
Race: Human
Class: Wizard 6
Hit Dice: 6d4+12
Initiative: +6
Speed: 30 feet
AC: 14 (10 +2 dex +1 armor +1 protection)
Touch: 13
Flat-footed: 12
BAB/Grapple: +3/+3
Attack: Quarterstaff +2 (1d6), Masterwork Light Crossbow +6 (1d8, 19-20 x2)
Full Attack: Quarterstaff +2 (1d6), Masterwork Light Crossbow +6 (1d8, 19-20 x2)
Face/Reach: 5x5/5 ft
Special Attacks: Spells
Special Qualities: Familiar
Saves: Con +5, Ref +5, Will +6
Abilities: Str 8 [0], Dex 14 [6], Con 14 [6], Int 20 [13 +1 bonus +2 enhancement], Wis 11 [3], Cha 8 [0]
Skills: Concentration +10 (9), Knowledge (arcana) +16 (9), Knowledge (dungeoneering) +14 (9), Knowledge (nature) +10 (5), Knowledge (the planes) +14 (9), Knowledge (religion) +13 (8), Profession (gambler) +5 (5), Spellcraft +16 (9)
Feats: Collegiate Wizard, Empower Spell, Improved Initiative, Quicken Spell, Scribe Scroll, Spell Penetration
Languages: Common, Draconic, Giant, Orc
Alignment: Neutral Good
Gender: Male
Age: 24
Height: 5' 6"
Weight: 132 lbs


Equipment:
[sblock]Circlet of Intellect +2 (4000 gp)
Bracers of Armor +1 (1000 gp)
Ring of Protection +1 (2000 gp)
Cloak of Resistance +1 (1000 gp)
Heward's Handy Haversack (2000 gp)
Masterwork Light Crossbow (300 gp)
Bolts x20 (2 gp)
Quarterstaff (0 gp)
Spellbook (-)
Spell Component Pouch (5 gp)
Wand of Magic Missile (CL 5, 25 charges) (1875 gp)
Wand of Shield (CL 1, 25 charges) (375 gp)
Scroll of Dispel Magic (375 gp)
Sunrod x2 (4 gp)
Trail Rations x6 (3 gp)
Bedroll (1 sp)
Explorer's Outfit (-)
Deck of Cards (5 sp?)
60 gp, 4 sp[/sblock]


Spells:
[sblock]Per Day: 4/5/4/3
Save DCs: 0: 15, 1st: 16, 2nd: 17, 3rd: 18
Memorized:
0: Detect Magic, Light, Prestidigitation, Read Magic
1st: Lesser Orb of Acid, Mage Armor, Ray of Enfeeblement, Silent Image, True Strike
2nd: Alter Self, Invisibility, Scorching Ray, Tasha's Hideous Laughter
3rd: Fireball, Haste, Fly
Known:
0: All
1st: Comprehend Languages, Disguise Self, Endure Elements, Grease, Identify, Lesser Orb of Acid, Lesser Orb of Cold, Lesser Orb of Sound, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield, Silent Image, True Strike
2nd: Alter Self, Cat's Grace, Invisibility, Mirror Image, Protection From Arrows, Rope Trick, Scorching Ray, Tasha's Hideous Laughter
3rd: Bands of Steel, Dispel Magic, Fireball, Fly, Haste, Hold Person, Slow, Stinking Cloud[/sblock]

Biography:
[sblock]Greffegov was the son of peasant farmers, poor folk making a bare living off the land. By fate or chance, though, the boy was the target of a faraway seer's inquiries. The seer was the master diviner of the Covenant of the Magi, a great collective of wizards and other students (and masters) of the arcane, and his duty was the location of those suitable, perhaps destined, for training in magic. And training in magic the boy would recieve; there would be no question.

Thusly, Greffegov found himself taken from his family at the age of three, the beginning of a life he hand never dreamed of amidst gaunt farm animals, small portions, and noisy brothers. He was taken away in the night by the seer, a small sack of gold taking his place on his thin bedroll. Greffegov never saw his family again; his dirty surroundings were replaced by vast libraries, sweltering forges, and people, if one could call them that, which his mind could never have produced on its own. His schooling started his second day: learning to read, write, do mathematics, and shovel dung. He became quite skilled at all of these, learning both the common tongue and the language of wizards in a few years. By the age of nine, he was first introduced to his master, Haricont, and allowed access to the arcane laboratories.

For the next ten years, Greffegov immersed himself in magic and knowledge, quickly soaking up his master's lessons and progressing to independent study. He learned the art of spellcasting with prodigious ease, but he tired of the musty libraries and wizards with minds gone near or over the brink from years of obessive study or encounters with the unnatural. When he was certified by the Covenant to be a full-fledged wizard, he packed his spellbook and a few trinkets Haricont had given him, and set out to put his skills to the test.

In a nearby village, he heard reports of orc bandits nearby. Greffegov figured that one had to start somewhere, and took on the task of tracking them down. He wandered in the woods for a week, utterly lost, before he happened upon them by sheer chance. He managed to seriously injure one of the beasts before their leader hit him solidly with a warhammer, bringing the short combat to an end. Greffegov awoke in agony, with cracked ribs and horrible bruising, inside a crude cage. The orc's shaman, an elderly witch named Murgane, healed him with primitive magic, but despite regaining his strength, Greffegov found himself utterly trapped. He had no spellbook, no components, and a mind devoid of any useful magic. He spent his last spell, a ray of frost, to scare a murderous orc away; after that, the tribe avoided coming too close to him. He subsisted for the next three months on odd scraps of meat and stolen food; miserable, cold, and cursing his ill fortune-his bad luck at being taken from his home, the foolishness of striking out on his own, and his ineptitude which had taken his magic and his freedom.

Bolstered by their capture of a human, the orcs became more bold, and eventually a band of adventurers more capable than himself passed through the area. They came to the camp one night, making short work of his captors and setting him free. Forgiving of his mistakes, the mercenaries allowed Greffegov to travel with them, and came to accept him as a valuable part of their group. His life, for once, seemed to have overcome bad luck as his power evolved and grew, his wealth accumulated, and his confidence increased.

Then his leader died, murdered at the hands of evil adversaries. A man whom the whole group had looked up to for guidance, inspiration, and wisdom, simply gone. His magic, potent as it was, could not recall a man from beyond the grave. Greffevog felt that once again, like an ever-present, incorporeal adversary, misfortune had brought him to his knees. Discouraged and disheartened, he wandered the countryside alongside his allies without purpose, doing jobs and wasting away his coin to simply occupy his mind... until one night he met his leader once again, leading the way onwards into worlds unknown.[/sblock]

Appearance:
[sblock]Greffegov is a short wizard, standing only halfway past five feet. His body is thin and out of shape, though his unusual endurance is evidenced by numerous scars-reminders of his ill-fated first adventure as well as subsequent quests and conflicts. His dark brown hair is short and messy, and his olive-skinned face is set with light green eyes. He carries a crossbow and his magical bag over his back, and has a holster for a wand on each side of his belt. He wears a black cloak, decorated only with dark green trim, over his regular garments, and is never seen without a thin circlet of mithril upon his head.[/sblock]
 
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Thanks a lot to everyone who applied and showed interest in this game! I have already selected the players and contacted them. I'm impressed by the quality of the applicants. I knew I could always count with the enworld community. =)
Thanks once more, and happy gaming to you all!

Edit: Dichotomy and Elapse, I have sent an e-mail to each one of you. For some reason I cant send PMs here. I dont know if you still use the e-mail you used when you registered at enworld. If you dont, send me an e-mail at unholyness@hotmail.com with your active e-mail account so I can send you the guidelines. =)
 
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