mikeawmids1
Explorer
Out of the Abyss, Session #1
GM (Alex)
Elin Warmhand, Dwarf/Cleric 1 (Bane)
Erasmus, Gnome/Wizard 1 (Tom)
Greyscale, Kobold/Rogue 1 (Mike)
Kiri Smoothpaw, Elf/Sorcerer 1 (Tony)
Morloc, Human/Fighter 1 (Doug)
Our heroes awaken in the dark. Not just any old dark. The Underdark. We have no idea how we got there, and we're not hanging about to find out. We appear to be locked in a grungy stone cell. Sturdy metal bars obstruct our egress. Morloc bends the bars wide enough for Greyscale to slip out onto a wide ledge abutting a fast-flowing undergound river. A drow patrol passes by on their way to an inverted guard tower hollowed out from a huge stalagtite. Greyscale lifts a ring of keys from the last man and unlocks the prison door.

Our heroes are free! We also release a host of colourful NPCs from the adjoining cells, including;
Stool, a short-arse mushroom man surrounded by a cloud of mind-altering spores
Prince Derendil, a brutish - yet eloquently spoken - quaggoth who claims to be a cursed elven princeling
Ront, an orc; thuggish and short tempered
Shooshan, a fishman zealot
Topsy & Turvy, a pair of creepy deep gnome siblings
There is an unconcious lvl 1 gnome wizard slumped in a corner of the cell. He does not respond to any external stimuli, almost as though the sentient force governing his actions is absent at this time. Morloc throws the slumbering gnome over his shoulder, resigned to lug the little fellow around until he wakes up.
The drow confiscated everyone's gear, so we raid the janitor's closet for makeshift weapons. We assault the guard tower armed with mopstaffs and nunchuckets. The drow are taken unawares and quickly overwhelmed. We raid the drow armoury for better gear.
The escape is going suspiciously well thus far. We peek ahead and see the drow are distracted by a demonic incursion from the other end of the prison. On the assumption that the enemy of our enemy is also our enemy, we keep a low profile on our way to the exit - pausing only to desecrate a shrine to Lolth and steal from her priestess. We bag some healing potions and an off-brand Spiderman mask from the drow equivalent of Temu. Kiri wears the mask and immediately begins to fret over the wellbeing of her beloved Uncle Ben.
We reach an elevator to the cavern floor and head down. We sabotage the mechanism to frustrate drow pursuit after they've dealt with their vrock problem. We have escaped captivity, yet remain helplessly lost in the lightless depths of the Underdark!
TBC
GM (Alex)
Elin Warmhand, Dwarf/Cleric 1 (Bane)
Erasmus, Gnome/Wizard 1 (Tom)
Greyscale, Kobold/Rogue 1 (Mike)
Kiri Smoothpaw, Elf/Sorcerer 1 (Tony)
Morloc, Human/Fighter 1 (Doug)
Our heroes awaken in the dark. Not just any old dark. The Underdark. We have no idea how we got there, and we're not hanging about to find out. We appear to be locked in a grungy stone cell. Sturdy metal bars obstruct our egress. Morloc bends the bars wide enough for Greyscale to slip out onto a wide ledge abutting a fast-flowing undergound river. A drow patrol passes by on their way to an inverted guard tower hollowed out from a huge stalagtite. Greyscale lifts a ring of keys from the last man and unlocks the prison door.

Our heroes are free! We also release a host of colourful NPCs from the adjoining cells, including;
Stool, a short-arse mushroom man surrounded by a cloud of mind-altering spores
Prince Derendil, a brutish - yet eloquently spoken - quaggoth who claims to be a cursed elven princeling
Ront, an orc; thuggish and short tempered
Shooshan, a fishman zealot
Topsy & Turvy, a pair of creepy deep gnome siblings
There is an unconcious lvl 1 gnome wizard slumped in a corner of the cell. He does not respond to any external stimuli, almost as though the sentient force governing his actions is absent at this time. Morloc throws the slumbering gnome over his shoulder, resigned to lug the little fellow around until he wakes up.
The drow confiscated everyone's gear, so we raid the janitor's closet for makeshift weapons. We assault the guard tower armed with mopstaffs and nunchuckets. The drow are taken unawares and quickly overwhelmed. We raid the drow armoury for better gear.
The escape is going suspiciously well thus far. We peek ahead and see the drow are distracted by a demonic incursion from the other end of the prison. On the assumption that the enemy of our enemy is also our enemy, we keep a low profile on our way to the exit - pausing only to desecrate a shrine to Lolth and steal from her priestess. We bag some healing potions and an off-brand Spiderman mask from the drow equivalent of Temu. Kiri wears the mask and immediately begins to fret over the wellbeing of her beloved Uncle Ben.
We reach an elevator to the cavern floor and head down. We sabotage the mechanism to frustrate drow pursuit after they've dealt with their vrock problem. We have escaped captivity, yet remain helplessly lost in the lightless depths of the Underdark!
TBC



