Nope never said every product was for me, but it just smacks of another cash grab based on a formula tried and true, why push the envelope of new ideas, new worlds to explore and/or more NEW story adventures to tell when you can just reheat leftovers. Variety is the spice of life...and maybe, just maybe you might draw even more people into the hobby, thats all I'm saying. Peace!
Cash grab? That's a term I dislike intensely, as it simply means,
"Why didn't they make a product I would have liked?"
And what is inherently wrong with making a product that is likely to be successful and make money . . . to grab cash?
Tried and true formula? If you got one, use it. But this product, if you actually look at what is included, does not follow any formula, it's a fairly unique product. It ties in to a popular tv show of course, but beyond that, the format is pretty unique. Four adventures, art design that evokes the 80s, character standees and maps . . . and even with the tie-in to Stranger Things, they are ADDING to the lore of the show rather than simply putting a Stranger Things coat of paint on a D&D set with the World of Greyhawkins . . . these are new stories, set in the world of Stranger Things . . .
Variety is the spice of life? What, have all or most of the recent D&D products been tie-ins with other franchises? Nope. We got Stranger Things, Rick & Morty . . . and I think that's about it.
WotC has given us new adventures, new worlds to explore . . . go pick up "Journeys through the Radiant Citadel" an anthology where every adventure takes place in a brand new, unique world!
TLDR: Hard disagree with your rather myopic hot take on this product . . .