In another of D&D Beyond's frequent data shares, here is a look at the most popular fighter subclasses currently in use. The Champion leads the pack, followed by Battlemaster, Eldritch Knight, Gunslinger, and Samurai.
They are allowed that choice. So if they go through training, then they can unlock said fighting style for their characters. Characters can also train to unlock the use of the Weapon Mastery feats UA as well.
I also allow all fighters/style users to select published and UA styles as well.
I will actually reward certain feats for actions preformed. So going through enough downtime training, I award the Weapon Mastery Feats and not through leveling up.I'm confused. What is the mechanical basis for "going through training" here? Are you talking about Marks of Prestige -> Training, DMG pg.231? Downtime Activies -> Training, DMG pg.131 only discusses training to gain levels.
Even if their character received a mark of prestige in that they can receive training, you'd need a feat that grants a Fighting Style (do any? None that I know of. I think it would be a good feat to publish, though!).
The cantrip by itself is only barely better than a heavy crossbow, and a probably a downgrade from a stat modded longbow. Were you thinking a straight d10 was enough, or was it more the d10+stat?I think fixing the Arcane Archer can be done by giving it the Eldritch Blast cantrip and having it scale by level. It's basically arrows but refluffed via the cantrinp. Save the special stuff for outside of cantrip blasting.
Well, Eldritch Blast can shoot 2, 3, even 4 times per turn at higher levels, while a heavy crossbow only ever shoots once per round. I'd say that's quite a bit better than a heavy crossbow.The cantrip by itself is only barely better than a heavy crossbow, and a probably a downgrade from a stat modded longbow. Were you thinking a straight d10 was enough, or was it more the d10+stat?
It would scale via INT+modifer I would assume. Or automatically give it the effect of agonizing blast so that way it scales off of INT.The cantrip by itself is only barely better than a heavy crossbow, and a probably a downgrade from a stat modded longbow. Were you thinking a straight d10 was enough, or was it more the d10+stat?
Does that feat grant the Fighting Style fighter class ability rather than just weapon proficiencies in your game?I will actually reward certain feats for actions preformed. So going through enough downtime training, I award the Weapon Mastery Feats and not through leveling up.
I can think of three different ways to shoot a heavy crossbow more than once per round.Well, Eldritch Blast can shoot 2, 3, even 4 times per turn at higher levels, while a heavy crossbow only ever shoots once per round. I'd say that's quite a bit better than a heavy crossbow.
Well, a fighter gets 2, 3, and even 4 attacks a round at higher level, which puts the heavy crossbow pretty much right on par, wouldn't you say (I guess with a feat to help loading time)? I asked because without the equivalent of Agonizing Blast the cantrip is actually worse.Well, Eldritch Blast can shoot 2, 3, even 4 times per turn at higher levels, while a heavy crossbow only ever shoots once per round. I'd say that's quite a bit better than a heavy crossbow.
My two cents, I think EB shouldn't scale with level. But that's a ruefully unpopular opinion 'round here.