d100 CITY CONTENTS [Edit:] Complete & Available for Download!!

98. Public Baths. This building is scinded into two parts without communication between the two, each one with its own entrance: one for men, the other for women. Each one is otherwise made on the same design. There is a hammam (hot vapor room) with a pool which water is sometimes changed; then, there are individual small rooms when one can take a bath in a tub, which water is changed with every customer. The hammam costs 1 sp, while the individual baths cost 1 gp; for 1 gp more, you can get a groom. It is said that some of them are cute and willing to prostitute themselves, but this is more of a rumor than a fact. The public bath has its own well, and the water is drawn by a couple of half orcs who developped great muscles over the years!
 

log in or register to remove this ad

99. Orange Wooden House: This building isn't officially any sort of business, however it does have a steady stream of clients. The building itself is a simple wooden house that has been painted a bright orange colour with a matching orange open cart by the side of the house. Heiramn Gattelby, his wife Eirna and their three children live here. Heiramn and his eldest son Alec collect discarded or unwanted furniture from all over the city. Sometimes it is broken, sometimes it is old and worn, sometimes it is simply no longer "in style" or "fresh" and the owners "simply can't stand to look at it anymore". Regardless of the reasons, if it is at all salvageable, then Heiramn will collect it. The back half of his house has been converted into a workshop and warehouse for the storage and repair of the furniture he collects. He refers to himself as a "Furniture Recovery Artist" and claims to be able to restore any piece of furniture to a condition that is better than when it was discarded... He fills the front of his house with the repaired furniture which he then sells. Since he doesn't pay anything for the original furniture, all he charges for are the replacement parts and his labour, thus his prices are quite low for what is essentially well restored moderate to expensive quality furniture. Many people who want to own nice and expensive looking furniture, but can't afford to commission a furniture maker to make them a set of furniture come to Heiramn's to see what he has available. Furniture that can't be restored is disassembled into its basic parts, sorted into different bins in his warehouse and saved to be used as parts to repair other pieces of a matching style. One never knows what kind or style of furniture you'll find at Heiramn's, but he never sells something that isn't sturdy and fully restored. Heiramn is doing this to first and foremost to feed his family, but he also loves the simple pleasure of finding something that someone else considers worthless and turning it into something that someone else considers valuable.

100. The Graven Wife: While not the offical name of this terra cotta mansion, it is how many of the locals refer to it. It is the home of Grenneile Valastum, a middle-aged Dwarven businessman who has made his fortune during the past 200 years by owning several large marble quarries and thusly being the primary local supplier of fine marble used in public buildings and wealthy nobles' mansions. The only marble present at Grenneile's home though is a statue in the center of his courtyard. It is a life-size statue of his departed wife of 75 years. The lonely widower has made public for the past 60 years that any woman who can match the endearing qualities of his late wife will become his next bride and heir to his vast fortune as he has no children or close relations to bequeath his business and wealth to. Many women of all races, walks of life and motivations have tried to replace his wife, yet none have succeeded. It is rumoured that Grenneile has placed his wife upon a pedestal, making his refashioned memory of her so unattainably perfect that no living woman can best the ghost of his recollections of the perfected version of what his dead wife was like, In reality, there is no such thing going on at all. Grenneile is a very pragmatic man and has long since finished mourning his late wife. While he'll always love her, he hasn't idealized her memory in any way. The true reason that no woman has been the equal of his wife is due to a fact that not even Grenneile knew of when she was alive - his wife had been half Dwarf, half Celestial. Since none of the applicants have had a celestial heritage, he hasn't sensed that same feeling from them that he used to get from his wife.

And since every collection of 100 needs a 101... :D

101. Jostal's Home For Wayward Pets: This rickety, old two story house is slightly leaning towards its neighbour on the right side and none of the window shutters line up properly on the windows anymore due to the slanting tilt of the house. The interior of the building is filled to overflowing with all manner of household pets, predominently cats, dogs, and caged birds, however the occasional rarer pet can be found living here too. The sole humanoid resident is Jostal Blumber, a male Gnome who failed the entry requirements to become a druid, but had an everlasting love of animals. By day, he works as an assistant in a local stable. In the evenings, he takes care of his many "lost children" as he calls them. People from far and wide bring him lost animals that they find. He takes them in, nurses them back to full health if necessary, and then finds them good homes. He seems to have an uncanny knack for assessing what sort of animal a person would most like to have as a pet, oftentimes before they even know that they want a pet in the first place. Very rarely do his matches not hold true to his inital assessment. His reputation for this unique form of "matchmaking" is such that recently young wizards have begun coming to him for their animal familars, trusting in his ability to provide them with a better match than they would manage by simply relying on the random elements of the "Find Familar" spell alone. Again, Jostal's instincts have stood him in good stead, and his matches in these specialized instances are also proving to be well made. Animals that he can't find a home for become permanent and welcome residents of his home. He has such a gentle and loving way with animals that he has yet to have a single animal run away from him.

------------------------------------------------
Whoo Hoo!! We did it!! 100 entries!!
"I'd like to my Mom, my manager, and all the people who...." :-)
 

Greetings....

102.Turanil's Apothecary Shoppe
This is a simple two story shop doesn't seem to stand out. You wouldn't even know it was a shop if it weren't for the sign half hanging off a chain above the front door. The building is unkept. The peeling paint on the window sills and shutters boast of once bright colours inviting people in. Flower sills contain all manner of herbs, but some are overgrown, also looking unkept.

Inside the shoppe is all manner of herbs and salves, in bottles, and dried bundles. The shoppe looks well stocked despite it's unkept appearance. The owner is a middle aged man, rather thin, with ill-fitting clothes and messy hair.

The owner of the store, Turanil has let the shoppe take a turn for the worst. He is more preoccupied with the concerns of his brother Durannith who has an addiction to smoking halfling weed. Durannith spends most of his days smoking and gambling trying to make enough money to support his habit.

Turanil does what he can and gives his brother money whenever he can, but Durannith's habit is making things difficult.


Hooks:
1.
Durannith owes money to some rather nasty loan-sharks. If the players come into the Apothecary to buy some supplies, Durannith will interrupt the transaction while Turanil is selling and talking about what the players might need. Durannith will beg and plead with his brother telling him he needs a bit of money badly. Turanil will send him away because he is 'busy with customers'.

If the players ask what the whole situation is: Turanil will tell him his tale of woe.
If the players offer to help:
Turanil will send them on various missions to aquire plants herbs and other materials that grow in rare, strange and dangerous places. These materials will help the brothers economically for a while.
The players can go on to confront of loan-shark if they want.

If the players don't get involved and ask what the situation is:
The shoppe won't have what the characters need, and Turanil tells them to return in a day or so. When they return
a number of a particular loan-shark's thugs will come into the shoppe looking to remind Durannith of his debts. Unfortunately roughing up the characters in the process, and trashing the store. Thus leading to confrontation from the loan-shark if the party in turn roughs up or kills the thugs.
 
Last edited:

103. Bowyer/Fletcher This small wooden building looks like it's seen better days. Out front are piles of what appear to be pieces of wood rejected as good enough to be made into arrows. On a small table just inside the door are stacked bundles of arrows all with a distinctive yellow fleching. Unlike the outside of the shop, the small room directly inside the door appears well kept. There are also shelves along one wall containing bow strings of many lengths and a number of short and long bows hung from the other wall. Someone, presumably the owner of the shop, is leaning back comfortably in a chair against the back door of the room.
 

Thanks to all to have helped us making this compilation of city buildings! Thanks! :)

Now the thread is complete, and the document (thanks to Spiralbound) almost ready, with nice layout. We will upload it on enworld (here in this thread, in the download section, and on other place of the internet), for all of you to download (for free of course).

We hope you will enjoy it, and find it useful. :)

Just a few more hours and it is available. In the meantime, you could still contribute to the next d100 thread: that of NPCs (see links in sig).

--------------------------------------------------------------------------

Zepherus Bane I want to apologize, but the document was finished when you posted your contribution, so we didn't include it in our document. Sorry. :heh:
 
Last edited:

d100 CITY THREAD COMPLETE ! :cool:

I am glad to announce that the d100 City Thread is now complete, and the resulting gaming aid finished! It is available for download as a PDF or RTF document. Just check one of the following webpages:

Download it NOW!

Enworld Downloads

FanCC Miscellaneous Netbooks page

We hope you will enjoy the document and find it useful!

Thanks to all who helped us complete this endeavour!

:)
 

I really liked this thread, I'm just sorry I came across it so late. I've really found this useful for a project I've been working on to populate a complete city with descriptions for all buildings.

Would there be any interest in continuing something like this thread but with an actual map with individual buildings to choose from? I would provide the map with numbers on each building. I could use what's already been submitted to fill in many of the buildings. There would also be room for the Wizard's tower's and so forth that were restricted from the original thread.

If there is any interest, I could finish the map in photoshop (I just started digitizing my hand written map) and post it here in a couple weeks.

The final product would be the map on a webpage that when you click on a building takes you to the description (image map). This could be just one html page and one jpg file that would need to be dropped in the same directory on your hard drive to access. Download for free of course.

I'm thinking a format like this:

Outside description (for when a party is just walking by).
Inside description (for when a party actually enters a building).
DM details (for what the party would not actually see, but might be relevant).
Inside building layout (not required).
Adventure ideas or hooks and NPCs (not required).

The only thing that would be required would be the outside and inside descriptions but with full blown adventure ideas accepted (sort of like submission #95 from SpiralBound).

Not counting what has already been posted, currently I have about 230 buildings designated as specific places (like taverns, porter, fence, blacksmith, temple, etc.), 30 fully described buildings, and about 15 developed adventure ideas. I only have these written on paper currently but I could get them typed up and submitted here.
 

Turanil and I realise that we can't be EVERYTHING to EVERYONE. This is why we are restricting our projects to a single concept each. They are deliberately structured so that each contribution doesn't have to be a major time investment for a potential contributor. We also want as many people as possible to use and enjoy the resulting creations. This is why they are released as Open Gaming material.

So if you want to apply the building descriptions to a city that you've made, go ahead! I'd love to see it!! :) If you want to encourage others to join in and make even more buildings to complete this city, that's cool too! I'm happy to see that people are feeling inspired by our first D20-d100 project and want to incorporate this into their own Open Gaming projects! This is a positive use of everyone's creative efforts.

Turanil and I have many ideas for future projects for our "D20-d100 Series" and we will be creating them over time. I won't speak for Turanil, but my time is a bit limited (I'm a business owner in the real world), so I'll gladly visit your city's web site when you post its URL and I may even contribute to it if I have the time, but I won't make any promises as I don't want to create expectations that I may not be able to fulfill should I happen to get too busy at work.

On a semi-related note, Turanil and I did briefly consider that if interest warranted it, we would make a "volume two" of 100 Fantasy City Locations. Depending on how many people are supportive of this idea, (hint: vote with your submissions!) ;) I would gladly compile them into a second PDF.
 

I also agree with that.

Personnaly, I don't wish to work further on the d100 City Thread (I want to concentrate on the two NPCs threads, plus my next campaign). However, if you want to expand on it do it! The stuff is OGC after all, so if you want to take it, add your own work onto it (new descriptions, maps, etc.) fell free to do it. In fact it would be cool to see that work take a life of its own, and grow bigger and more detailed. I would certainly enjoy it myself.

:)

Reminder:
d100 CITY THREAD COMPLETE!
It is available for download as a PDF or RTF document. Just check one of the following webpages:

Enworld Downloads

FanCC Miscellaneous Netbooks page
 
Last edited:

Thanks for the support Turanil and SpiralBound. If I get a few interested parties I'll go forward, otherwise I'll still make use of what was already done. Thanks for putting the PDF together.

Does anyone else have some input?
 

Remove ads

Top