D12: Does it always roll low?


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You guys are lucky to have a possessed d12, my players d20 is possessed. We've had to end two campaigns due to death because the d20 wont exceed 5 on a roll. Perhaps it's time I make an example of it.
 

d12 said:
I do my job. I do my job even though I'm hardly ever used anymore.
No worries, d12 my man. I don't know what these people are smoking. There's a half-orc fighter in my party with a greataxe, and I'd swear that when he tosses you out onto the table, it's like numbers below 7 don't even exist.
 

BardStephenFox said:
It's bad die karma. At one point, you mocked a D12 without good reason. It's coming back to haunt you now.
Really? Then I must have insulted all my dice, kicked them in the shins, stole their lunch money, and made fun of their mothers. My dice NEVER roll high.
 

Macbeth said:
Really? Then I must have insulted all my dice, kicked them in the shins, stole their lunch money, and made fun of their mothers. My dice NEVER roll high.

I'm going to call you on that. Now, for the record, please state what you average roll for your Nagamaki should be and then contrast it with what you often do roll.

The way I figure it, your abysmal ability to hit lately has just been a karmic redress of your awesome damage when you do hit. :)
 

I tend to agree with this trend. I hate d12s almost as much as I hate d4s, and d4s have a reason why they roll bad...or don't roll depending on your definition of the term. My d12s are pretty crappy, I think it has to do with the way they are made sometimes. They tend to not like to stop. I say get a d24 and use the n/2 system. Do this in front of the d12 a lot and give it performance anxiety... then pull out 2d6 and make it feel even worse. Then if you are really mean pull out 3d4 and show it how *even they* roll better on average than it (you have to study how to manipulate the d4s so they do what you want, sacrifice works sometimes). then see how the d12 rolls, if it rolls well after that bring out all those dice again, bad mouth them and proclaim everlasting love to the d12. This tactic seemed to have worked for a number of women I have known lately.
 

My problem is context-sensitive dice. The last couple of sessions, I've had no trouble with skill checks, but I haven't been able to hit the broad side of a basilisk with the same d20. And forget saving throws. I've been toasted by fireballs twice - and I'm playing a rogu. With evasion.

I tried switching dice, but the bad die is the one I bought to replace my other dice, which were even worse.

Do you think my DM would let me "take 7" on every to-hit roll? That'd be an improvement.
 


My group calls it the "chaos die."

This may be another die type, but I guss this story's still relevant...

A few months ago, I had a normal d20. A nice one, simple and plain Chessex die. Never rolled particularly high nor low. Then, I decided to run a Nethack-esque dungeon crawl with my group.

Late into the dungeon, they encountered a six headed hydra. In the hydra's most probable last turn, it's attacks rolled four confirmed criticals, and an unconfirmed critical, flooring most of the party.

Ever since then, the die has been the primary BBEG for the players :). It rolls 20 an uncanny number of times, and quite often when I don't expect it. I go screenless, and the players are now asking me to get behind one and fudge the dice. :)

Example: In a recent one-shot Ebberon Adventure, my int-6 half-orc was partied with a warforged. He challenged the warforged to a staring contest (a warforged is a living construct, and the GM ruled it doesn't blink). After being asked to make a Fortitude and Willpower save, I rolled two consecutive 20s. To beat the warforged at a staring contest.

Moral of the story: The power of your dice is the fear of others. If you fear your own die, you have already lost half the battle. If others fear your die, it will perform valiantly.

Now, I wonder if dice gain power from the souls of the PCs they brutally murder... :]
 


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