d20 3.0 vs. d20 Modern vs. d20 3.5...

jaerdaph

#UkraineStrong
Does anyone know of a good summary (i.e. a PDF, a Web site, a link to a thread on a message board) of the main differences between the three d20 rulesets - d20 3.0, d20 Modern and d20 3.5?

Thanks in advance!
 

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Pretty uncommon for a post to go so long without an answer, so Im guessing that means no... lol

How much detail are you wanting?

  • All 3 use the same six stats at their core - str, dex, con, int, wis, and cha.
  • several variants exist in all 3 for how hit points and armor class are dealt with.
  • d20 modern uses basic "classes" based on stats (Strong Hero, Intelligent Hero, etc) and assumes heavy usage of "Advanced Classes"
  • 3.0 and 3.5 use traditional classes of the DnD game (wizards, fighters, clerics, etc).
  • d20 modern setting (and I think d20 future) are decidedly lower magic than traditional 3.x

Maybe that will be enough to get this thread jumpstarted, or for someone to notice it who can answer your original question.
 



Personally I prefer Modern.
The more 'basic' templates work really well IMO, Strong, Tough, Smart make a nice wide base for characters.
I like that they're a little more fuzzy than the more traditional classes.
 

Thanks, everyone. :)

I guess what I was hoping for was a quick list or cheat sheet highlighting the differences between the three rule sets to use when converting stuff from 3.0 or 3.5 to d20 Modern. Many of the changes seen in 3.5 D&D first appeared in d20 Modern, but d20 Modern still works like 3.0 in many ways.

The PDF 3.5 update book at WotC was actually very helpful.
 

Lets think: Modern also has action points, allegiances rather than alignments, and abstract wealth. That's off the top of my head, there may be some more expert opinion out there.
 

If you haven't experienced the wonder that is Modern, check it out. I like the stat-based classes much more the the traditional D&D classes. Also, Grim Tales is a great low-magic system based on D20 Modern.

But if you want more traditional fantasy, there is no avoiding 3.5ed without lots of work. D20 Modern has some magic rules, but in general you need the PHB and DMG. D20 Modern has a shortened spell list, similar to the one in PHB, but with less spells and only five spell levels.

If I was starting from scatch, I would use the D20 Modern or Grim Tales system, and add spells and magic from the 3.5ed books as needed.
 

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