Whisperfoot said:Well, its about time.
If anyone wants to ask me any questions about it (or if the other designers want to join in the conversation), I'll be talking about it at my forums. You can get to them by following my sig link or by going to www.darrindrader.com and clicking the FORUMS link.
Psion said:What's wrong with these forums?![]()
I don't know if I'd go that far. The toolkit approach works out pretty good. It gives a very usable base to use. In fact, I would bet that many groups never add onto the base system. All the while, if WotC deems that one area or another is worthy of expansion, they'll put out another book further fleshing it out. It's not like their putting out incomplete material.Von Ether said:Though on second thought the mutation rules make me feel like they could have just squeezed it in a couple more pages for d20 Future.
Perhaps WotC's "toolkit approach" for d20 Future means "hardback teaser material for our future softback books."
Yeah, it may have come out more harsh than I meant, but that was because when I saw the MP as XP thing and the Mutant AdC, the first thing I thought was that it was "that's cool, that should have been a core d20 Future rule."Kanegrundar said:I don't know if I'd go that far. The toolkit approach works out pretty good. It gives a very usable base to use. In fact, I would bet that many groups never add onto the base system. All the while, if WotC deems that one area or another is worthy of expansion, they'll put out another book further fleshing it out. It's not like their putting out incomplete material.
Kane
They have a Barter mechanic and a "Parts" mechanic for abstracting barter and repairs.Mokona said:I thought the big question for D20 Apocalypse was: Does it have a batter system or use the Wealth mechanic?