Code:
Name: Xavier Rames
Class: Smart Hero 1
Occupation: Rural (HA and Survival Class Skills)
Race: Human
Size: Medium
Gender: Male
Str: 11 +0 Level: 1 XP:0
Dex: 12 +1 BAB: +0 HP:7 (1d6+1)
Con: 12 +1 Grapple: +0 Dmg Red: 0/0
Int: 14 +2 Speed: 30' Spell Res: 0
Wis: 12 +1 Init: +1 Spell Save: +0
Cha: 12 +1 ACP: 0 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +1 +0 +1 +0 +0 +0 12
Touch: 11 Flatfooted: 11
Base Mod Misc Total
Fort: 0 +1 +1
Ref: 0 +1 +1
Will: 1 +1 +2
Weapon Attack Damage Critical
Switchblade +0 1d4 19-20/x2
Languages: English, Spanish, French
Abilities: Savant (Craft mech.)
Feats: Personal Firearms Proficiency, Simple Weapon Proficiency, Gearhead, Animal Affinity
Skill Points: 44 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Computer use 2 +2 +2 6
Craft (Elec.) 4 +2 +0 6
Craft (Mech.) 4 +2 +1 7
Disable Device 4 +2 6
Handle Animal 4 +1 +2 7
Knowledge (Tech) 4 +2 6
Navigate 4 +2 6
Profession (Farmer) 4 +1 5
Repair 4 +2 +2 8
Research 2 +2 4
Ride 0 +1 +2 3
Search 4 +2 6
Survival 4 +1 5
Equipment: Cost Weight
Leather Jacket 4
Backpack 2
Rations (1 day) 1
Casual Clothes 2
Tool Belt 2
Penlight 0.5
Switchblade 1
Wallet -
Total Weight: 33.5 lb
Gadget
Medium-Size Dog: CR 1; Medium-size animal; HD 2d8+4; hp 13; Mas 15; Init +2;
Spd 40 ft.; Defense 13, touch 12, flat-footed 11 (+2 Dex, +1 natural);
BAB +1; Grap +3; Atk +3 melee (1d6+3, bite); Full Atk +3 melee (1d6+3, bite);
FS 5 ft. by 5 ft.; Reach 5 ft.; SQ scent; AL none or owner; SV Fort +5, Ref +5, Will +1;
AP 0; Rep +0; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6.
Skills: Jump +4, Listen +5, Spot +5, Survival +1 (+5 when tracking by scent),
Swim +5.
Feats: None.
Tricks: Hunting: An animal trained for hunting knows Attack, Down, Fetch, Heel, Seek, and Track.
Advancement: None.
Scent (Ex): This ability allows the creature to detect approaching enemies,
sniff out hidden foes, and track by sense of smell. Creatures with the
scent ability can identify familiar odors just as humans do familiar sights.
The creature can detect opponents within 30 feet by sense of smell. If the
opponent is upwind, the range increases to 60 feet; if downwind, it drops
to 15 feet. Strong scents can be detected at twice the ranges noted above.
Overpowering scents can be detected at triple normal range. When a creature
detects a scent, the exact location is not revealed—only its presence
somewhere within range. The creature can take a move or attack action to note
the direction of the scent. If it moves within 5 feet of the source, the
creature can pinpoint that source. A creature with the scent ability can
follow tracks by smell, making a Wisdom check to find or follow a track.
The typical DC for a fresh trail is 10 (no matter what kind of surface holds
the scent). This DC increases or decreases depending on the strength of the
quarry’s odor, the number of creatures being tracked, and the age of the
trail. For each hour that the trail is cold, the DC increases by 2. The
ability otherwise follows the rules for the Track feat. Creatures tracking
by scent ignore the effects of surface conditions and poor visibility.
Lgt Med Hvy Lift Push
Max Weight: 33 66 100 200 500
(38) (76) (115)
Age: 12
Height: 5'8"
Weight: 140 lb
Eyes: Green
Hair: Brown
Skin: Caucasian (Tanned)
In Truck- Ford F-150 XL (pickup):
First Aid Kit 2
Mechanical Toolkit - Basic 22
Duct Tape 1
Map Road Atlas 1
Electrical Toolkit - Basic 12
Binoculars 2
There, that should be good i think.