[d20 Apocalypse] Recruiting Closed


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I'm going to stick to the rules-as-written on this one. Those of you who also took bonus languages will need to make similar adjustments. I want to keep this game relatively free of house rules, particularly since we've got some people new to the system on this one.

Since we are on the conversation of languages are you using the language groups that are outlined or are we using seperate languages?
 

Separate languages. However, if you know another language within the same group, you are probably able to at least recognize what the other language is. For instance, if you speak English, you can recognize German when you see it written or hear it spoken, even if you can't understand what is being said. Also, languages spoken in close geographic proximity to each other are likely recognized. So Americans in the Northeast likely recognize French since they are near the Quebec border. And most Americans near the south border with Mexico recognize Spanish.
 

Ok, this should look better:

Code:
[B]Name:[/B] Sgt. James 'Jay' Matthews
[B]Class:[/B] Dedicated Hero 3/ Tough Hero 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Allegiances:[/B] CPD (Special Cases Task Force), Justice, Family
[B]Occupation:[/B] Law Enforcement (Knowledge [Streetwise], Gather Information)


[B]Str:[/B] 11 +X (3p.)     [B]Level:[/B] 5        [B]XP:[/B] 
[B]Dex:[/B] 10 +X (2p.)     [B]BAB:[/B] +3         [B]HP:[/B] 32 (3d6 +2d10 +10)
[B]Con:[/B] 14 +X (6p.)     [B]Grapple:[/B] +3     [B]AP:[/B] 7
[B]Int:[/B] 12 +X (4p.)     [B]Speed:[/B] 30'      [B]Rep[/B] +1
[B]Wis:[/B] 16 +X (8p +1)   [B]Init:[/B] +0        [B]Dmg Red:[/B] 0
[B]Cha:[/B] 10 +X (2p.)     [B]ACP:[/B] 0          

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]               0    +2    +0    +0    +0    +0    +4     16
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +2          +6
[B]Ref:[/B]                       1    +0          +1
[B]Will:[/B]                      2    +3          +5

[B]Weapon                  Attack   Damage     Critical[/B]
S&W M29 (.44 Magnum)      +3(+4 PB) 2d8           20
Combat Knife              +3        1d4+0         19-20
Mag-lite                  -1        1d2+0         20
Pistol whip               +3        1d4+hilarious 20

[B]Languages:[/B] English

[B]Talents:[/B] Empathy, Intuition (Dedicated); Remain Conscious (Tough)

[B]Feats:[/B] Armor Proficiency (light), Attentive, Endurance, Heroic Surge, Point Blank Shot, 
Personal Firearms Proficiency, Simple Weapons Proficiency

[B]Skill Points:[/B] 36/8     [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Drive                       0/4    +0          +4
Gather Info                 6/2    +0          +8
Investigate                 6/0    +1     +2   +9
Knowledge (streetwise)      6/2    +1     +1   +10
Listen			     6/0    +3	       +9
Sense Motive		     6/0    +3	  +2   +11
Spot                        6/0    +3     +2   +9
Treat Injury		     0/0   +3	        +3
Survival		     0/0   +3	        +3

[B]Equipment:               Cost  Weight[/B]

Street Clothes
Black Nissan Altima Hybrid

Black Duffel bag containing:		2
S&W M29                        		3
Combat Knife                  		1
Light Undercover Shirt                 	2
Mag-lite Flashlight			1                     
Zip-ties (6)
Cellphone
Pepper spray canister			
Multitool				.5
Concealable digital audio recorder	1

In trunk of Nissan Altima:
HP Netbook				2
Small digital camera			.5
Maps (road atlas)			1
GPS receiver
Chemical Light sticks (12)		2
First Aid Kit				2
Basic Tool Kit 				10
(Multipurpose tools, duct tape, bolt cutters)
Basic Evidence Kit 			6
(Latex gloves, tweezers, containers, swabs, etc.)
Food/Water (2 Days of Trail Rations)
Road Flares (12)			6
Portable Fire extinguisher		3
cB Radio				3


[B]Total Weight:[/B]10.5lb

                           [B]Lgt   Med   Hvy     Lift  Push[/B]
[B]Max Weight:[/B]                38   39-76  77-115   230   575

[B]Age:[/B] 33
[B]Height:[/B] 6'0"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Dark


Background:
In his pre-apocalyptic life, James ‘Jay’ Matthews worked as a member of the CPD’s Organized Crime Division (OCD) in the narcotics section. In the months leading up to Day 0, Sgt. Matthews was operating undercover as part of the ‘Special Cases Task Force’, an inter-divisional unit that was formed a year earlier to look into a number of potentially connected and highly unusual crimes: thefts from several neural-tissue storage facilities; a series of apparent self-immolations and other violent deaths; and a new potent narcotic substance of unknown composition that had recently begun to proliferate in the Chicago underground, known only by its street name ‘blue’. When the explosion hit, Sgt. Matthews was en route to make contact with an individual claiming to be able to supply large quantities of blue, for the right price.

Appearance:
James is a young-looking African-American man, handsomely nondescript with the exception of the dreadlocks he is currently sporting as part of his undercover persona. He is dressed in jeans and a hoodie, with a brown t-shirt emblazoned with a red graffiti-art stylized question mark (part of the ‘Quest-ionz’ hip-hop brand so popular with the kids).

Personality:
His at-home persona could be described as ‘easy-going family man’. But that’s all gone now. Now, the work persona may be the only thing left; James is observant, slow to speak on matters of opinion, but quick to aggressively pursue and bring down any perceived injustice. He has a strong sense of moral duty, but has been working undercover long enough to know how to choose his fights wisely.
 
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[sblock=HobMarshmallow]Your sheet looks excellent. Well done! I just noticed a couple things that need fixing. I couldn't find a listing for your occupation anywhere. You need to list your occupation (I am assuming Law Enforcement) as well as the two permanent skills and bonus feat you selected from that occupation. The only other thing I saw that needs to be fixed was your listing of the Mag-Lite as a weapon. A flash-light such as that is listed as an improvised weapon dealing 1d2 points of damage. If you want, you could carry a metal baton. It's a simple weapon dealing 1d6/19-20x2 bludgeoning and weighing 2 lbs if you want a melee sidearm. Remember that unless something is designed to be a weapon, it most likely works as an improvised weapon, meaning a -4 penalty to hit and low damage.[/sblock]

Here is the current group:

Voda Vosa - still awaiting final concept
Willette - Smart Hero Rural
failedreality - Fast Hero Inquisitive
Frozen Messiah - Strong Hero / Infiltrator / Helix Warrior Military
Blackrat - Dedicated Hero / Charismatic Hero Doctor
Hob Marshmallowfoot - Dedicated Hero / Tough Hero Law Enforcement
Dekana - Fast Hero Criminal
Open Slot

I am still willing to take on one more for this. New characters will be welcome to join even after the game has begun as long as I have open spots. I will do my best to have the IC thread up by this weekend. I will have a Rogue's Gallery up in the next 24 hours. If you've made all the corrections I've asked for, you will be able to post your character there.
 
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What role do we need to fill because I can't see any that aren't filled at the moment.

I'm going to be able to get into place and just survive the wasteland. Hob is our main guy when battle kicks in. Me and Dekana will probably engage our enemies first (me due to stealthy Dekana due to speed and skill with weapons). We have a doctor to patch us up and i remeber somebody going psionics so that is covered. to round evreything out we have williette who is the brains behind our opperations with some help from failedreality doing some reacon with that camera.

I think that is a pretty well formed group, the only thing i would like to see is another psionic or maybe someone in the arcane catagory.
 

The group is pretty balanced. Frozen Messiah and Hob Marshmallowfoot look like the main fighting characters. Several other characters have Personal Firearms proficiency. I am not allowing arcane FX so no need for that. One more character with Treat Injury ranks to act as an assistant for Aid Another checks to give the Doctor a better chance at succeeding would be a good idea. Another character with Diplomacy ranks would also be a good idea.

The big four essentials are 1) Military/Law Enforcement 2) Doctor, 3) negotiator (best done with Charismatic hero because of their talents) and 4) psychic. Since Blackrat is covering 3 out of 4 of those, a little redundancy in some of those areas might be a good idea in case something happens to his character.
 

I believe that there is a need for another doctor because if one goes down the other can heal them up. I would perfer a battle mind or a telepath that has a different set of powers than blackrat (maybe defensivly oriented?) which would allow for blackrat to specialize a little bit more.

Although if you look at most of the characters what roles they can fill are left very open ended it maybe because we don't know what we are going into so we want to be prepared.
 

I would imagine there is a bit of mutability in the various roles. I mean, depending on how the campaign develops, a lot of things can happen to change a character's skillset as well as their motivations and talents; sort of part of the whole 'unknown' aspect of being immediately thrust into a chaotic post-apocalyptic city and forced to improvise in ordered to survive. So form that standpoint, the way any individual character starts out might not be exactly where they are in a few months/levels, especially the young low-level characters.

Edit: Sheet fixed; I'll use a baton if I find one, and someone to use it on ;)
 
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I mentioned the baton because it is pretty common for police officers to carry them, and would probably fill the role you were imagining the maglite to fill "in a pinch," only a baton was actually designed for it. :)
 

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