Recruitment for Tal'Dorei 5e PBP

CleverNickName

Limit Break Dancing (He/They)
I'll roll up my character as soon as I can, but in the meantime, here's the concept I'm going with. I don't have a lot of the stats ironed out yet, because I always build my characters story-first. Let me know if anything needs to be adjusted to fit the campaign/story.

Name: Cielo Azul
Ancestry: Air Genasi
Class/Subclass: TBD, probably Warlock of the Genie or a Storm Sorcerer. Leaning in the direction of Storm Sorcerer.
Background: Guild Merchant? Artisan Alchemist? Still working on that.

Cielo's mother was a powerful and highly-respected druid of the Emerald Outpost, who dedicated her life to the study and eminence of the element of Air. Once she transcended her human form and became an elemental creature, she went to live on the Elemental Plane of Air. There she met a handsome djinn, and soon afterward, their daughter Cielo was born.

Cielo grew up in the City of Sky, a large city located on the Elemental Plane of Air. She had an enviable childhood, filled with love and friends and peace, but her mortal blood always called her back to the Prime Plane. She always felt incomplete or held back, as if there was a part of her destiny or part of her soul that she couldn't fulfill or attain here in the City of Sky. So on her 20th birthday, she asked her parents for a very special gift: she wished to be sent away, to live on Tal'Dorei. Her parents were supportive and understanding, and even though it broke their hearts to do so, they granted her wish: they brought her to the Prime Material plane and left her there, knowing that one day she would find her own way back home.

That was a little more than two years ago. In the time since, she has had no contact with her parents, her little brother, or her friends, and she misses them all terribly. However, she has already discovered many things about herself that she would not have discovered in her sheltered life in the City of Sky: she has learned to be resourceful and careful, she has learned that other mortals can be both kind and wicked, and above all, she has learned to harness the innate power of Air. A gift from a powerful and mysterious ancestor on her father's side: it empowers her to become her own person, but also allows her to do it in a way that embraces her heritage instead of shunning it. She practices elemental magic every day, and travels the realm looking for new secrets, ancient texts, unique challenges, and forgotten magic that might bring her closer to enlightenment.

About a year ago, she joined a guild and began learning the chemist's trade, especially the parts that pertain to fragrances, perfumes, and incense. She is an exceptional pupil and learned the trade quickly, becoming a shrewd businesswoman and traveling merchant in her own right. She is now a rising star in the (admittedly small) Perfumers Guild--a position that many other alchemists might snicker at, but one she holds with pride.

Her dream is to return to her parents and friends a changed, and complete, person---someone who has lived both sides of her dual nature and found prosperity and happiness in both.
Cielo is very outspoken, pleasant, and cheerful, with a playful and even mischievous edge to her personality. Her mood changes with the weather, literally: on sunny days she is bright and cheerful; on rainy days she is melancholic and weepy; and on stormy days she is short-tempered and violent. But even when her mood is at its very worst, she is still kind, selfless, and caring, even to those who have demonstrated their unworthiness. She is good to a fault, but she is no fool: she has her mother's wisdom and her father's cunning, and so she is more than a match for those who would take advantage.

Cielo is fond of anything that reminds her of home. She loves to sleep under the open sky, she loves the smell of incense, and she loves sparkling beverages (she often uses prestidigitation to lightly carbonate her drinks). Her clothes are always blue, white, silver, or some combination thereof, and are always loose-fitting and billowy. She loves air-related puns: "that was a breeze," "get your head out of the clouds," etc.

Cielo doesn't stay in one place very long, so she doesn't have very many close friends. For the last few years, her closest companion has been her horse Sival, a white horse with a braided mane and tail. While not an "animal companion" like her mother's, Sival is the most loved and cherished creature that Cielo has met so far on Tal'Dorei.
Cielo Azul is tall and stocky by human standards, with a pale blue tattoo in a cloud motif that sleeves her upper arms and crosses her upper back. Her long hair color changes with the color of the sky (brassy and red at sunrise or sunset, steel-blue on clear days, pewter on cloudy days, etc.) and it always looks windblown and tussled no matter how she wears it.

She prefers to wear billowy, loose-fitting clothes, and is especially fond of blue or white silk. And she always smells nice, thanks in equal part to her skill as a perfumer and to her talents with her prestidigitation cantrip.
 
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TheWillofD

Villager
Talisker (Tal) - WIP -

Tal (Talisker)
Race: Human (variant)
HP: 9/9
Pass Perc: 15
Pass Inv: 9
Pass Ins: 13
Feats: Mobility (human feat 1st)
AC: 16
Initiative: +3 Ki: 0/0
STR: 10+0 (+2)
DEX: 16 + 3 (+5)
CON: 12 + 1
INT: 8 -1
WIS: 16 +3
CHA:10 +0
Acrobatics +5
Athletics +2
Perception +5
Stealth +5
Survival +5
Unarmoured Defense
Martial Arts

Equipment:
Explorer's pack
Walking stick (staff)
Carpenter's tools

Background: Outlander
For the maps and geography we have an excellent memory. The general layout of terrain, settlements and also all other features which are around you can be available to recall them always.

This outlander background 5e has other feature in addition, you have a capability to find fresh water and food for your own and also up to five other peoples each of the day and provided that the land offers berries, water, small game and so forth.
Tal lived in the woods with his parents and his extended family. His mother died of some disease and his family taught him to fight and fend for himself. They were a rough crew - mostly men who would go out and work at night and come back in the mornings with food and gifts. When he was 14, he secretly followed the men out to see where they were bringing home all the nice gifts and food from. That's when he discovered his 'family' was a group of brigands named the RoughShod. That night they raided a caravan and Tal couldn't bring himself to watch as his father rob random merchants on the road. He ran away before anyone would spot him. The next morning there was a chaos in the camp. People were packing and fleeing. Knowing the raid had failed horribly, and assuming his father had been killed, Tal fled on his own.

Tal wandered for a while. He'd been in town for just over a year. Generally, an unwanted vagabond who was begging for food or trying to find honest work and had been in and out of jail. A carpenter in town took pity on him and started training him in woodworking. Now sixteen, Tal is hardworking and doesn't complain much but is still a bit of an outsider.
It looks good, so parents used to be bandits, alright should be interesting.
Waiting on the 4th player, the Warlock and we should be good.
 


TheWillofD

Villager
I'll roll up my character as soon as I can, but in the meantime, here's the concept I'm going with. I don't have a lot of the stats ironed out yet, because I always build my characters story-first. Let me know if anything needs to be adjusted to fit the campaign/story.

Name: Cielo Azul
Ancestry: Air Genasi
Class/Subclass: TBD, probably Warlock of the Genie or a Storm Sorcerer. Leaning in the direction of Storm Sorcerer.
Background: Guild Merchant? Artisan? Alchemist? Still working on that.

Cielo's mother was a powerful and highly-respected druid of the Emerald Outpost, who dedicated her life to the study and eminence of the element of Air. Once she transcended her human form and became an elemental creature, she went to live on the Elemental Plane of Air. There she met a handsome djinn, and soon afterward, their daughter Cielo was born.

Cielo grew up in the City of Sky, a large city located on the Elemental Plane of Air. She had an enviable childhood, filled with love and friends and peace, but her mortal blood always called her back to the Prime Plane. She always felt incomplete or held back, as if there was a part of her destiny or part of her soul that she couldn't fulfill or attain here in the City of Sky. So on her 20th birthday, she asked her parents for a very special gift: she wished to be sent away, to live on Tal'Dorei. Her parents were supportive and understanding, and even though it broke their hearts to do so, they granted her wish: they brought her to the Prime Material plane and left her there, knowing that one day she would find her own way back home.

That was a little more than two years ago. In the time since, she has had no contact with her parents, her little brother, or her friends, and she misses them all terribly. However, she has already discovered many things about herself that she would not have discovered in her sheltered life in the City of Sky: she has learned to be resourceful and careful, she has learned that other mortals can be both kind and wicked, and above all, she has learned to harness the innate power of Air. That last discovery is the most thrilling of all for her: it empowers her to become her own person, but also allows her to do it in a way that embraces her heritage instead of shunning it. She practices elemental magic every day, and travels the realm looking for new secrets, ancient texts, unique challenges, and forgotten magic that might bring her closer to enlightenment.

About a year ago, she joined a guild and began learning the chemist's trade, especially the parts that pertain to fragrances, perfumes, and incense. She is an exceptional pupil and learned the trade quickly, becoming a shrewd businesswoman and traveling merchant in her own right. She is now a rising star in the (admittedly small) Perfumers Guild--a position that many other alchemists might snicker at, but one she holds with pride.

Her dream is to return to her parents and friends a changed, and complete, person---someone who has lived both sides of her dual nature and found prosperity and happiness in both.
Cielo is very outspoken, pleasant, and cheerful, with a playful and even mischievous edge to her personality. Her mood changes with the weather, literally: on sunny days she is bright and cheerful; on rainy days she is melancholic and weepy; and on stormy days she is short-tempered and violent. But even when her mood is at its very worst, she is still kind, selfless, and caring, even to those who have demonstrated their unworthiness. She is good to a fault, but she is no fool: she has her mother's wisdom and her father's cunning, and so she is more than a match for those who would take advantage.

Cielo is fond of anything that reminds her of home. She loves to sleep under the open sky, she loves the smell of incense, and she loves sparkling beverages (she often uses prestidigitation to lightly carbonate her drinks). Her clothes are always blue, white, silver, or some combination thereof, and are always loose-fitting and billowy. She loves air-related puns: "that was a breeze," "get your head out of the clouds," etc.

Cielo doesn't stay in one place very long, so she doesn't have very many close friends. For the last few years, her closest companion has been her horse Sival, a white horse with a braided mane and tail. While not an "animal companion" like her mother's, Sival is the most loved and cherished creature that Cielo has met so far on Tal'Dorei.
Cielo Azul is tall and stocky by human standards, with a pale blue tattoo in a cloud motif that sleeves her upper arms and crosses her upper back. Her long hair color changes with the color of the sky (brassy and red at sunrise or sunset, steel-blue on clear days, pewter on cloudy days, etc.) and it always looks windblown and tussled no matter how she wears it.

She prefers to wear billowy, loose-fitting clothes, and is especially fond of blue or white silk. And she always smells nice, thanks in equal part to her skill as a perfumer and to her talents with her prestidigitation cantrip.
Works well with the Ashari of Zephrath Keep being relatively nearby (they guard the rift to the Plane of Air).
Stilben has many guilds, so a possibility that Cielo even came by to check on the potential guild secrets of Stilben.


Yup, mother is dead but father is 'assumed dead'. My character doesn't know. I'll make up a name for him and let you decide what happened.
Alright, will keep that in mind.

Okay all 4 now, will try to get everything started tomorrow.
 


CleverNickName

Limit Break Dancing (He/They)
Okay, here's my character sheet. I ended up going with Warlock of the Genie; it made a lot more sense for my character.

I was torn between a Storm Sorcerer and a Genie Warlock, and I went back and forth a couple of times in Roll20 when I was building this character. (There might be some discrepancies; I just noticed that I was still using the sorcerer's d6 Hit Dice instead of the warlock's d8. So...double-check me.) Ultimately the thing that decided it for me was the Genie's Vessel ability--that was just so friggin' cool. I got the idea in my head that her little brother (who I imagine is the human equivalent of an 8 or 9 year old) made her a little stoppered bottle out of clay as a going-away present, and then I ran with it. I deliberately left the djinn culture undefined so that we can flesh it out as the story goes on. Right now, I just wanted to get enough info out there to introduce her Otherworldly Patron, so here goes.

Her father's name is Hokhee The Aloft, and he's a member of the Azul clan. This clan of djinn originated in the City of Sky, and they practice a form of ancestor worship. Chief among the oldest clan ancestors is a powerful djinn named Paazu, one of several who have been known to form pacts with mortals to advance the interests of their clan, or the interests of his many children.

PAAZU
The Endless Sky, The Air Fury, The Azure King
Alignment: Chaotic Good
Weapon: scimitar
Familiar: a songbird
Tome: a leather book whose pages always seem to rustle from an unknown breeze
At his best, Paazu (pronounced "PAH-zoo") is capricious and flighty…and at his worst, he is a thoughtless force of destruction and ruin. He is the fierce guardian and distant true ancestor of the City of Sky, and the djinn of the Azul Clan worship him as a father-creator.

On the rare occasions that Paazu wishes to be seen, he appears as a humanoid-shaped cloud of grey mist, or a face in the clouds. He typically makes his presence known through small drafts and breezes, a whisper on the wind, and the rumble of distant thunder.

Cielo Azul
Medium humanoid (air genasi), Chaotic Good
1690469394057.png

Armor Class 14 (leather)
Hit Points 9 (1d8+1)
Speed 35 ft.
1690469476688.png

STRDEXCONINTWISCHA
8
(-1)
16
(+3)
13
(+1)
10
(+0)
12
(+1)
16
(+3)
1690469476688.png

Saving Throws Wis +3, Cha +5
Skills: Arcana +2, Insight +3, Intimidation +5, Persuasion +5
Damage Resistances: lightning
Senses darkvision 60ft.
Languages Common, Primordial
Proficiencies: Artisan's Tools (Alchemist Supplies), light armor, simple weapons
Proficiency Bonus +2
1690469755477.png

Class and Subclass
Cielo is a Warlock of the Genie. Her otherworldly patron is a powerful djinn--not her own father, but rather a great and distant ancestor on her father's side of the family. The djinn on her father's side of the family practice a religion that is deeply rooted in ancestor-worship.

Unending Breath
Cielo can hold her breath indefinitely while she is not incapacitated.

Mingle with the Wind
Cielo knows the Shocking Grasp cantrip. When she reaches 3rd level, she knows the Feather Fall spell without requiring components. When she reaches 5th level, she also knows the Levitate spell without components. Once she casts Feather Fall or Levitate, she cannot cast that spell again until she finishes a long rest or unless she uses an already available spell slot of the same level. Charisma is her spellcasting modifier for these spells.

Lightning Resistance
Cielo has resistance to lightning damage.

Equipment Carried
Light crossbow
20 bolts
Arcane focus (a stoppered bottle, see below)
Scholar's pack
Leather armor
Quarterstaff
2 daggers
Artisan's Tools (alchemist tools)
Letter of introduction (perfumer's guild)
Traveler's clothes
Pouch (15gp)

Spellcasting
Cielo's spellcasting ability is Charisma. She currently has one 1st level spell slot, which she recovers at the end of a short or long rest.
Spell attack: +5
Spell DC: 13

Genie's Vessel
Cielo's patron has gifted her with a magical vessel that grants her a measure of the genie's power. The vessel is a Tiny object, and she can use it as a spellcasting focus for her warlock spells. The clay bottle has an AC of 13 and 3 hit points. If the vessel is destroyed or lost, Cielo can perform a one-hour ceremony to receive a replacement from her patron. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a puff of incense smoke if Cielo dies.

Cielo's vessel is a stoppered clay bottle, a bit lumpy and humble-looking and crudely painted with clouds, as if it were made by a child. It is a hand-made keepsake from her home plane; a going-away present from her little brother.

ACTIONS
1690470008176.png

Eldritch Blast.
Ranged Weapon Attack:+5, Range 120 ft., One target Hit: 5 (1d10) force +2 thunder damage
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage, +2 thunder damage for her Genie's Wrath ability.

Shocking Grasp.
Melee Weapon Attack:+5, Reach Touch, One target Hit: 4 (1d8) lightning +2 thunder damage
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

Quarterstaff.
Melee Weapon Attack:+5, Reach 5 ft., One target Hit: 2 (1d6-1 ) bludgeoning +2 thunder damage
Versatile (1d8)

Light Crossbow.
Ranged Weapon Attack:+5, Range 80/320, One target Hit: 7 (1d8+3) piercing +2 thunder damage
Ammunition, Loading, Two-Handed

Bottled Respite.
As an action, Cielo can magically vanish and enter her vessel, which remains in the space she left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles her vessel. The interior is appointed with cushions and low tables and is a comfortable temperature.

While inside, she can hear the area around her vessel as if she were in its space. She can remain inside the vessel up to a number of hours equal to twice her proficiency bonus (4 hours). She exits the vessel early if she uses a bonus action to leave, if she dies, or if the vessel is destroyed. When she exits the vessel, she appears in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once she enters the vessel, she can't enter it again until she finishes a long rest.

Genie's Wrath.
Once during each of Cielo's turns when she hits with an attack roll, she can deal extra thunder damage to the target equal to her proficiency bonus (currently +2). This extra damage is included in the list above.
 
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TheWillofD

Villager
Out of curiosity, has anyone read my (Niklos') character sheet?
Yes I did, your character is from Balepost which is a pretty long way. I commented on it earlier in the thread.
If curious, the major faiths on the Lucidian Coast are the Changebringer, The Wildmother and The Stormlord.

Okay, here's my character sheet. I ended up going with Warlock of the Genie; it made a lot more sense for my character. I avoided the obvious trope of having her own father be her Otherworldly Patron--instead, her Patron is a distant (and powerful) family ancestor on her father's side.

Sorry for the delay; I posted it as soon as I could log in to ENWorld.

Cielo Azul
Medium humanoid (air genasi), Chaotic Good
View attachment 291054
Armor Class 14 (leather)
Hit Points 7 (1d6+1)
Speed 35 ft.
View attachment 291055
STRDEXCONINTWISCHA
8
(-1)
16
(+3)
13
(+1)
10
(+0)
12
(+1)
16
(+3)
View attachment 291055
Saving Throws Wis +3, Cha +5
Skills: Arcana +2, Insight +3, Intimidation +5, Persuasion +5
Damage Resistances: lightning
Senses darkvision 60ft.
Languages Common, Primordial
Proficiency Bonus +2
View attachment 291056
Class and Subclass
Cielo is a Warlock of the Genie. Her otherworldly patron is a powerful djinn--not her own father, but rather a great and distant ancestor on her father's side of the family. The djinn on her father's side of the family practice a religion that is deeply rooted in ancestor-worship.

Unending Breath
Cielo can hold her breath indefinitely while she is not incapacitated.

Mingle with the Wind
Cielo knows the Shocking Grasp cantrip. When she reaches 3rd level, she knows the Feather Fall spell without requiring components. When she reaches 5th level, she also knows the Levitate spell without components. Once she casts Feather Fall or Levitate, she cannot cast that spell again until she finishes a long rest or unless she uses an already available spell slot of the same level. Charisma is her spellcasting modifier for these spells.

Lightning Resistance
Cielo has resistance to lightning damage.

Equipment Carried
Light crossbow
20 bolts
Arcane focus (a stoppered bottle, see below)
Scholar's pack
Leather armor
Quarterstaff
2 daggers
Artisan's Tools (alchemist tools)
Letter of introduction (perfumer's guild)
Traveler's clothes
Pouch (15gp)

Spellcasting
Cielo's spellcasting ability is Charisma. She currently has one 1st level spell slot, which she recovers at the end of a short or long rest.
Spell attack: +5
Spell DC: 13

Genie's Vessel
Cielo's patron has gifted her with a magical vessel that grants her a measure of the genie's power. The vessel is a Tiny object, and she can use it as a spellcasting focus for her warlock spells. The clay bottle has an AC of 13 and 3 hit points. If the vessel is destroyed or lost, Cielo can perform a one-hour ceremony to receive a replacement from her patron. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a puff of incense smoke if Cielo dies.

Cielo's vessel is a stoppered clay bottle, a bit lumpy and humble-looking and crudely painted with clouds, as if it were made by a child. It is a hand-made keepsake from her home plane; a going-away present from her little brother.

ACTIONS
View attachment 291057
Eldritch Blast.
Ranged Weapon Attack:+5, Range 120 ft., One target Hit: 5 (1d10) force +2 thunder damage
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage, +2 lightning damage for her Genie's Wrath ability.

Shocking Grasp.
Melee Weapon Attack:+5, Reach Touch, One target Hit: 4 (1d8) lightning +2 thunder damage
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

Quarterstaff.
Melee Weapon Attack:+5, Reach 5 ft., One target Hit: 2 (1d6-1 ) bludgeoning +2 thunder damage
Versatile (1d8)

Light Crossbow.
Ranged Weapon Attack:+5, Range 80/320, One target Hit: 7 (1d8+3) piercing +2 thunder damage
Ammunition, Loading, Two-Handed

Bottled Respite.
As an action, Cielo can magically vanish and enter her vessel, which remains in the space she left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles her vessel. The interior is appointed with cushions and low tables and is a comfortable temperature.

While inside, she can hear the area around her vessel as if she were in its space. She can remain inside the vessel up to a number of hours equal to twice her proficiency bonus (4 hours). She exits the vessel early if she uses a bonus action to leave, if she dies, or if the vessel is destroyed. When she exits the vessel, she appears in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once she enters the vessel, she can't enter it again until she finishes a long rest.

Genie's Wrath.
Once during each of Cielo's turns when she hits with an attack roll, she can deal extra thunder damage to the target equal to her proficiency bonus (currently +2). This extra damage is included in the list above.

Looking good, alright give me a bit and will have threads up etc
 


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