Arnwyn
First Post
Bingo. To play IMC, it is an absolute requirement to own your own copy of the PHB. After that, my players don't buy a thing.buzz said:But do they buy the PHB and then never buy anything else?
Bingo. To play IMC, it is an absolute requirement to own your own copy of the PHB. After that, my players don't buy a thing.buzz said:But do they buy the PHB and then never buy anything else?
I know that, in my own group, the only reason that two out of three of my players have Player Handbooks is because I bought them as gifts after 3E came out. None of them owned 2E books at all; none have purchased any of the 3.5 material.buzz said:But do they buy the PHB and then never buy anything else?
arnwyn said:Bingo. To play IMC, it is an absolute requirement to own your own copy of the PHB. After that, my players don't buy a thing.
Bendris Noulg said:I know that, in my own group, the only reason that two out of three of my players have Player Handbooks is because I bought them as gifts after 3E came out. None of them owned 2E books at all; none have purchased any of the 3.5 material
I guess my players feel that if they're not DMs (which is something they certainly don't want to be), then "what's the point?" of buying loads of stuff. I do have a policy that for anything that will be used IMC I have to own my own personal copy of, but I do have a substantial amount of stuff. They just aren't motivated to buy - I suppose for likely little payoff. (And they've all been playing in my campaign, regularly, for more than a decade.)buzz said:Wow. This sort of thing was true for the one group of semi- and non-gamers I ran an early 3e game for, but my current groups (all lifers) are, much like me, pretty much whores for gaming product.
Quite probably.I guess I'm one of the exceptions.
barsoomcore said:The prevailing wisdom is that running a games store is a marginal sort of business, but could margins increase enough with careful ordering that profits could improve significantly?
Good point. Cause that's different than saying ENOUGH time is a business-maker. Hm.Prest0 said:I'd say too little time and upfront capital are the biggest FLGS business-killers.
That's the way I feel too. This type of comments:barsoomcore said:I don't and never have felt that way, so I can't imagine complaining that there's "Too much" stuff. It's like complaining that there's too many TV channels.
leave me truly bewildered. Why doesn't Calico_Jack73 simply stop purchasing 3.X products?Calico_Jack73 said:It is because there is SO much out there and SO much coming out that I am considering shelving D&D 3.X and going back to 1E/2E. I have all those books and no new ones are coming out. No new rules/abilities/PrCs to throw everything out of whack.