RyanD said:
The original poster said "there should be a barrier to entry", then said "my store only orders d20 products from this select list of publishers we trust".
That >is< a barrier to entry. And it is a barrier that is spreading rapidly. The days when any publisher could release any product and get a large number of stores to stock it are over. Now, you have to earn space on the wall via sales performance, and indications that your future work will keep up with the overall quality bar of your peers.
In my opinion, that's the best solution to the long term problem of the "d20 glut" - responsible purchasing by distributors and retailers.
As a "small publisher" who some would apparently like to choke off, I agree.
Frankly, I haven't seen the shelves of my game store crammed with titles from "fanboys." Seems to me it is the "fanboys" who release only infrequently, and then often only after critical acclaim from the PDF crowd. I'd love to hear to short list of PRINT titles from "upstarts" that folks think are causing the glut. I think that's a load of elitist crap, myself. Cause I just don't see it.
And I'd like to note that under the "3-6 products printed and ready to distribute" barrier, we wouldn't have Magical Medieval Society, we wouldn't have Redhurst Academy, we wouldn't have Lords of the Night, and we wouldn't have most of Monte's stuff. Monte started with one PDF and found an audience.
No, I've seen shelves packed to bursting with "shovelware" (I love that term) from bigger publishers who seemingly will publish
anything just to keep their status as a "big dog"-- cutting corners on art, illustration, editing, graphic design, cover design, and yes, game design.
And here is where I disagree with Ryan. I think for some companies, part of the business plan entails shoveling so much product that the retailers don't know any better. "This company seems to have a lot of product. Everything they do must be good."
The guys who release one product in a 3 month cycle are not causing "glut." Ten products per month per company--
that causes a glut.
It would be a wonderful world if every retailer had as much knowledge about d20 releases as the average ENworld visitor. That's step one to the solution.
Customers who consistently reward companies who publish crap are not without blame either. How many products that are just average are you going to buy before you start witholding your dollars and demanding 4 and 5 star products? Nobody is holding companies to a higher standard, and as long as crap sells, crap is what you'll get.
Wulf