Wulf Ratbane said:
Frankly, I haven't seen the shelves of my game store crammed with titles from "fanboys." Seems to me it is the "fanboys" who release only infrequently, and then often only after critical acclaim from the PDF crowd. I'd love to hear to short list of PRINT titles from "upstarts" that folks think are causing the glut. I think that's a load of elitist crap, myself. Cause I just don't see it.
...
No, I've seen shelves packed to bursting with "shovelware" (I love that term) from bigger publishers who seemingly will publish anything just to keep their status as a "big dog"-- cutting corners on art, illustration, editing, graphic design, cover design, and yes, game design.
And here is where I disagree with Ryan. I think for some companies, part of the business plan entails shoveling so much product that the retailers don't know any better. "This company seems to have a lot of product. Everything they do must be good."
The guys who release one product in a 3 month cycle are not causing "glut." Ten products per month per company-- that causes a glut.
It would be a wonderful world if every retailer had as much knowledge about d20 releases as the average ENworld visitor. That's step one to the solution.
Customers who consistently reward companies who publish crap are not without blame either. How many products that are just average are you going to buy before you start witholding your dollars and demanding 4 and 5 star products? Nobody is holding companies to a higher standard, and as long as crap sells, crap is what you'll get.
I love Wulf.
I have to agree... I'm not a print publisher, but from where I sit as a gamer, my FLGS isn't getting flooded with crap from 25 different publishers. It's getting flooded with crap from a few "big" publishers.
I am a PDF publisher, and from where I sit, the PDF market has already been more or less overwhelmed (in terms of number of products released) thanks to the "bit o' book" philosophy. I understand that there are some customers who like that they can buy only the tiny bit that they need and at a very low price... but in terms of virtual shelfspace, the overflow is causing the signal-to-noise ratio to all but disappear. I love PDFs, but I've found that I'm purchasing far fewer of those these days, because I don't want a 5-page buck for a buck. I want a large sourcebook (and am willing to pay $5-10 for it) with completely developed ideas, not just idea "seeds."
It's why even though it probably costs me sales, I stubbornly refuse to put out my own PDFs until I feel they're good and ready. I never feel like they're quite "finished" or "perfect," but I get to a point where I feel, "it's ready for the outside world to see." And I am going to continue to put out fully-developed books because
I think that's the right way to do business. And if I'm wrong, and "bit-o-book" is the way to go... well, it's not like I've bet my house on it.
These days, I have a (very) short list of companies whose products I will even consider in print... and I don't buy all of their stuff either. I still anxiously await each release from Bad Axe Games, Green Ronin, and Fantasy Flight Games because I feel their stuff is the highest-quality stuff out there. That doesn't mean I buy everything from them, but if I want a sourcebook about X, I'll check theirs first. Bastion Press and Mystic Eye Games also get a look, and if Mongoose releases something on a topic of interest to me, I'll look at it - though it's been a while since I've purchased from them. My *only* WotC purchase in the last couple of years has been Unearthed Arcana. (I normally purchase Malhavoc stuff in PDF, not print, which is why they're not on this list).
*shrugs* I try to put out stuff that I firmly believe is quality. I try to buy stuff that I feel is quality. I have to have faith that the "invisible hand" will indeed sort things out... and I hope that as it does, the stuff I put out is in fact quality, and that my beliefs aren't misguided.
Which reminds me, I'm hoping to do a lot more releasing this summer... not because I'm trying to "shovel" stuff, but because a lot of products that have been worked on simultaneously are getting finished simultaneously too. But you have my word that I will never put something out just to "shovel" - which is why I'll never give you a firm release date on a product until that date is "yesterday."
--The Sigil