d20 Conan!

Please, please, lose the AoOs. The worst thing that could happen to d20 Conan would be to turn it into a tactical boardgame...

My two eurocents anyway
 

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thunk said:
Please, please, lose the AoOs. The worst thing that could happen to d20 Conan would be to turn it into a tactical boardgame...

My two eurocents anyway

Surely it would be easier to leave them in then, afterall its easy enough not to use them if you don't like them without it making a huge effect to things. At least with them in then the wants and don't wants are both catered for?

so long as the Barbarians can drive their enemies before them and hear the lamentation of the woman as conan puts it, its all good <chuckle> :D
 

Mongoose_Matt said:
What so you reckon then? Should Conan also be D20 Lite, or do you want heavyweight rules in all their glory?
No Lite. Rules in full glory. d20. If you want to please certain members of the community that dislike things like AoO, then it should be no problem to include a large print header on certain entries that reads "OPTIONAL", since some players and GMs refuse to believe that it is all optional. And you could write up a short page recapping the optional rules. Heck, you could even include two examples of combat game play, one with all the rules, and one with the optional rules stripped. I guess I'm glad someone has picked COnan up again, but I'd rather see a R.E.H. d20, that covers Conan, the Hyborian World, Kull, Solomon Kane, etc. That would be more useful to me, especially since I, like others, have already worked up a d20 Conan. I keep working on d20 conversion of things, and then a couple of years later, someone comes along with an official version. I must be doing something wrong. :)
 

Kirowan said:
I think they add a tedious step to combat that is a lot of work for very little return. They are also entirely unheroic. It amazes me that in a combat system as abstract as the one in D&D the designers put them in.

Huh? How do AoOs add a "step" to combat? Just an occasional roll. I've never noticed it slowing anything down.

D&D has always had rules similar to, they were just always special cases (such as a free attack if your opponent retreats etc).


Aaron
 


Aaron2 said:


Huh? How do AoOs add a "step" to combat? Just an occasional roll. I've never noticed it slowing anything down.

D&D has always had rules similar to, they were just always special cases (such as a free attack if your opponent retreats etc).


Aaron

You answered your own question. Yes, D&D has always had similar rules for special cases - situations that didn't come up all of the time. With 3E, you constantly have to consider reach, feats like combat reflexes, which actions trigger AoO, ect. Sometimes it is overbearing. I know my combats in 2E were faster.

Have you ever played without them, either in D&D or a game that doesn't use them? The difference is significant. However, my biggest problem is that AoO strongly encourage the use of miniatures. Although it is not impossible to run a battle without using minis, it is difficult if you want to get all of the particulars right.

Nick
 
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My thoughts exactly. I don't use miniatures in my d20 games, and only use AoOs when really needed (ie someones flees or tries to drink a potion in melee), which leads to a situation where some feats are useless. My players know that and build their characters accordingly.

This is only a matter of taste and style of play, anyway. I won't ask for a Lite version of D&D - I'm an exerienced GM, I can work around rules. (And I enjoy a boardgamey dungeoncrawl from time to time =)

My point is rather that Conan being a licensed game, some people who'll pick it up may not be familiar with d20 at all. Simpler rules would be a good thing for those people. That, and Hyboria is much more home to fast and furious combat than to pondered, carefully planned tactical battles.

After all, as long as the Lite rules are compatible with regular d20, the hardcore, battlemat-loving gamers can plug in as much complexity as they want. That's the beauty of d20!

Lastly, the more rules you put in a book, the less background and adventure material there is. I wouldn't want d20 Conan to look like Swashbuckling Adventures ;)
 
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Kirowan said:


You answered your own question. Yes, D&D has always had similar rules for special cases - situations that didn't come up all of the time. With 3E, you constantly have to consider reach, feats like combat reflexes, which actions trigger AoO, ect. Sometimes it is overbearing. I know my combats in 2E were faster.

What AoO does is take all those special cases and create one unified rule that can be used for all of them. I'd rather have Reach and AoOs that Weapon Speeds.


Have you ever played without them, either in D&D or a game that doesn't use them? The difference is significant. However, my biggest problem is that AoO strongly encourage the use of miniatures. Although it is not impossible to run a battle without using minis, it is difficult if you want to get all of the particulars right.

Ah, I see. I've always used miniatures in every game I've run; Runequest, Champions, Stormbringer, CoC, 1e, 2e, etc. So, for me, its no big deal. For me, running fights without minis is extremely difficult. I can't keep 4 different player locations plus all the monster locations in my head at the same time. Its like trying to play Chess blindfolded*.


This entire license is weird because just two weeks ago I started buying up all the original RE Howard stories to read them (I only read the novels which were mostly non-Howard).

Aaron

* I knew a guy in high school that coul d play two different blindfold games simultaniously!
 

I'd just like to pop in with my own two cents for robust rules. I like the AoO rules, and I have not seen them to slow down the game, once folks understand what they are about. If the DM or players do not know the rules, then it is just as bad as ANY time the DM or players don't know the rules.

I'd also like to chime in in agreement with the idea of regional bonuses. Not just access to regional feats like Forgotten Realms, but actual bonuses and penalties based on the characters homeland.
 


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