thunk said:Please, please, lose the AoOs. The worst thing that could happen to d20 Conan would be to turn it into a tactical boardgame...
My two eurocents anyway
No Lite. Rules in full glory. d20. If you want to please certain members of the community that dislike things like AoO, then it should be no problem to include a large print header on certain entries that reads "OPTIONAL", since some players and GMs refuse to believe that it is all optional. And you could write up a short page recapping the optional rules. Heck, you could even include two examples of combat game play, one with all the rules, and one with the optional rules stripped. I guess I'm glad someone has picked COnan up again, but I'd rather see a R.E.H. d20, that covers Conan, the Hyborian World, Kull, Solomon Kane, etc. That would be more useful to me, especially since I, like others, have already worked up a d20 Conan. I keep working on d20 conversion of things, and then a couple of years later, someone comes along with an official version. I must be doing something wrong.Mongoose_Matt said:What so you reckon then? Should Conan also be D20 Lite, or do you want heavyweight rules in all their glory?
Kirowan said:I think they add a tedious step to combat that is a lot of work for very little return. They are also entirely unheroic. It amazes me that in a combat system as abstract as the one in D&D the designers put them in.
Aaron2 said:
Huh? How do AoOs add a "step" to combat? Just an occasional roll. I've never noticed it slowing anything down.
D&D has always had rules similar to, they were just always special cases (such as a free attack if your opponent retreats etc).
Aaron
Kirowan said:
You answered your own question. Yes, D&D has always had similar rules for special cases - situations that didn't come up all of the time. With 3E, you constantly have to consider reach, feats like combat reflexes, which actions trigger AoO, ect. Sometimes it is overbearing. I know my combats in 2E were faster.
Have you ever played without them, either in D&D or a game that doesn't use them? The difference is significant. However, my biggest problem is that AoO strongly encourage the use of miniatures. Although it is not impossible to run a battle without using minis, it is difficult if you want to get all of the particulars right.