TheLe
First Post
I need some playtesting on my Critical Hit Chart. I need to know what works and what does not. I need to know what you like and what you do not. I also need to know if you are commenting as a PC or a GM. I have attached 1d20 and 1d100 versions of the chart (I would also like to know which you prefer).
Anyone mine testing this in your next games?
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1d100 Critical Hit Chart (ALPHA100)
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01-50 -WDCD (Weapon Default Critical Damage)
51-60 -WDCD + Weapon Max Damage
61-70 -WDCD + Knockback (1 free attack)
71-75 -WDCD + Bleeding 1d4 damage per round
76-80 -WDCD + Bleeding 2d4 damage per round
86-90 -wDCD + Blind 1 round
91 -WDCD + Blind 1d4 round
92 -WDCD + Blind (until end of combat)
93 -WDCD + Stunned/Paralyzed 1 round
94 -WDCD + Stunned/Paralyzed 1d4 round
95 -WDCD + enemy Drops Weapon OR shield
96 -WDCD + enemy weapon OR shieldshatters
97 -WDCD + Instant kill (enemy gets +5 Fortitude Save)
98 -WDCD + Instant kill (enemy gets +2 Fortitude Save)
99 -WDCD + Instant kill (enemy gets Fortitude Save)
100 -Instant Kill (no save)
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1d20 Critical Hit chart (ALPHA20)
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1 -Weapon Max Damage
2 -Weapon Max Damage
3 -WDCD (Weapon Default Critical Damage)
4 -WDCD (Weapon Default Critical Damage)
5 -WDCD (Weapon Default Critical Damage)
6 -WDCD (Weapon Default Critical Damage)
7 -WDCD (Weapon Default Critical Damage)
8 -WDCD + Weapon Max Damage
9 -WDCD + Weapon Max Damage
10 -WDCD + KnockBack (1 free attack)
11 -WDCD + KnockBack (1 free attack)
12 -WDCD + Bleeding, 1d4 damage per round
13 -WDCD + Blind 1 round
14 -WDCD + Blind 1d4 rounds
15 -WDCD + Stunned/Paralyzed 1 round
16 -WDCD + Stunned/Paralyzed 1d4 round
17 -WDCD + enemy Drops Weapon OR shield
18 -WDCD + enemy weapon OR shield shatters
19 -WDCD + Instant kill (enemy gets +5 Fortitude Save)
20 -WDCD + Instant Kill (enemy gets a Fortitude Save)
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Descriptions
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-Knockback. The attack has caused the enemy to be knocked backed a step, leaving it open for one immediate free attack by the same player player. Being offguard, the enemy loses positive Dexterity bonus to AC (if any) during this free attack. (option: If knockback was caused by a ranged attack, allow this free attack to be taken only by the closest melee player not currently in combat with another creature)
-Bleeding. Your attack has hit a critical area on the enemy, causing excessive bleeding (externally or internally). This bleeding may be the enemy's blood, magical energy, other components. As such, bleeding causes damage at the end of each round. If the bleeding is external (often caused by slashing weapons), the enemy may spend one round to patch and stop the bleeding. A healing potion/spell/etc of any kind will immediatly stop any bleeding.
-Blind. Your attack has hit the eyes/attenna/sight of the enemy and thus everything has full concealment to it. Blind victims have a 50% chance to miss in combat, loses positive Dexterity bonus to AC (if any), and grants a +2 bonus on attack rolls to foes that attack it, just as if all it's foes were invisible. It moves at half speed and suffers a -4 penalty on most Strength and Dexterity-based skills. It cannot make Spot skill checks or perform any other activity (such as reading) that requires vision.
-Stunned/Paralyzed. Your attack was so powerful and well placed that the enemy is momentarily stunned and cannot take any action. It loses it's Dexterity bonus to AC (if any) and can take no actions. Foes gain a +2 bonus to hit stunned characters.
-Weapon/Shield Drop. Your attack has caused the enemy to drop it's weapon or shield. To retrieve it, the enemy must spend 1 round to pick it up off of the ground. Enemies with attached or no weapons/shields are uneffected, and simply take the Weapon Default Critical Damage.
-Weapon/Shield Shatter. Your attack was very powerful and has hit a weak spot of the enemy's weapon or shield, causing it to shatter and become useless. For enemies with attached weapons, this may cause a limb to get severed (for example, a claw to get severed or may shatter). Enemies with no weapons/shields are uneffected, and simply take the Weapon Default Critical Damage.
-Instant Kill. Your attack has hit a vital spot of the enemy, forcing it to take a Fortitude save or die. Whether the save succeeds or not, the enemy still takes the Weapon Default Critical Damage.
(Note, these charts assume you are using the "Critical Threat" method of determining critical hits)
Thanks.
~Le
junk_of_the@hotmail.com
Anyone mine testing this in your next games?
----------------------------------------------------------
1d100 Critical Hit Chart (ALPHA100)
----------------------------------------------------------
01-50 -WDCD (Weapon Default Critical Damage)
51-60 -WDCD + Weapon Max Damage
61-70 -WDCD + Knockback (1 free attack)
71-75 -WDCD + Bleeding 1d4 damage per round
76-80 -WDCD + Bleeding 2d4 damage per round
86-90 -wDCD + Blind 1 round
91 -WDCD + Blind 1d4 round
92 -WDCD + Blind (until end of combat)
93 -WDCD + Stunned/Paralyzed 1 round
94 -WDCD + Stunned/Paralyzed 1d4 round
95 -WDCD + enemy Drops Weapon OR shield
96 -WDCD + enemy weapon OR shieldshatters
97 -WDCD + Instant kill (enemy gets +5 Fortitude Save)
98 -WDCD + Instant kill (enemy gets +2 Fortitude Save)
99 -WDCD + Instant kill (enemy gets Fortitude Save)
100 -Instant Kill (no save)
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1d20 Critical Hit chart (ALPHA20)
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1 -Weapon Max Damage
2 -Weapon Max Damage
3 -WDCD (Weapon Default Critical Damage)
4 -WDCD (Weapon Default Critical Damage)
5 -WDCD (Weapon Default Critical Damage)
6 -WDCD (Weapon Default Critical Damage)
7 -WDCD (Weapon Default Critical Damage)
8 -WDCD + Weapon Max Damage
9 -WDCD + Weapon Max Damage
10 -WDCD + KnockBack (1 free attack)
11 -WDCD + KnockBack (1 free attack)
12 -WDCD + Bleeding, 1d4 damage per round
13 -WDCD + Blind 1 round
14 -WDCD + Blind 1d4 rounds
15 -WDCD + Stunned/Paralyzed 1 round
16 -WDCD + Stunned/Paralyzed 1d4 round
17 -WDCD + enemy Drops Weapon OR shield
18 -WDCD + enemy weapon OR shield shatters
19 -WDCD + Instant kill (enemy gets +5 Fortitude Save)
20 -WDCD + Instant Kill (enemy gets a Fortitude Save)
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Descriptions
----------------------------------------------------------
-Knockback. The attack has caused the enemy to be knocked backed a step, leaving it open for one immediate free attack by the same player player. Being offguard, the enemy loses positive Dexterity bonus to AC (if any) during this free attack. (option: If knockback was caused by a ranged attack, allow this free attack to be taken only by the closest melee player not currently in combat with another creature)
-Bleeding. Your attack has hit a critical area on the enemy, causing excessive bleeding (externally or internally). This bleeding may be the enemy's blood, magical energy, other components. As such, bleeding causes damage at the end of each round. If the bleeding is external (often caused by slashing weapons), the enemy may spend one round to patch and stop the bleeding. A healing potion/spell/etc of any kind will immediatly stop any bleeding.
-Blind. Your attack has hit the eyes/attenna/sight of the enemy and thus everything has full concealment to it. Blind victims have a 50% chance to miss in combat, loses positive Dexterity bonus to AC (if any), and grants a +2 bonus on attack rolls to foes that attack it, just as if all it's foes were invisible. It moves at half speed and suffers a -4 penalty on most Strength and Dexterity-based skills. It cannot make Spot skill checks or perform any other activity (such as reading) that requires vision.
-Stunned/Paralyzed. Your attack was so powerful and well placed that the enemy is momentarily stunned and cannot take any action. It loses it's Dexterity bonus to AC (if any) and can take no actions. Foes gain a +2 bonus to hit stunned characters.
-Weapon/Shield Drop. Your attack has caused the enemy to drop it's weapon or shield. To retrieve it, the enemy must spend 1 round to pick it up off of the ground. Enemies with attached or no weapons/shields are uneffected, and simply take the Weapon Default Critical Damage.
-Weapon/Shield Shatter. Your attack was very powerful and has hit a weak spot of the enemy's weapon or shield, causing it to shatter and become useless. For enemies with attached weapons, this may cause a limb to get severed (for example, a claw to get severed or may shatter). Enemies with no weapons/shields are uneffected, and simply take the Weapon Default Critical Damage.
-Instant Kill. Your attack has hit a vital spot of the enemy, forcing it to take a Fortitude save or die. Whether the save succeeds or not, the enemy still takes the Weapon Default Critical Damage.
(Note, these charts assume you are using the "Critical Threat" method of determining critical hits)
Thanks.
~Le
junk_of_the@hotmail.com