Psion
Adventurer
I don't have them to comment on, but you might check out Dark Quest Games Cyber Style line:
http://www.darkquest.com/products2.html
http://www.darkquest.com/products2.html
The big one that d20 does is rapid advancement. It's well suited to epic stories where nobodies become great heroes in a couple of years, but it can't do gradual progression due to the granularity of the system. Either your characters advance so slowly that they never manage to learn skills to make up for glaring weaknesses, or they rocket up the levels and rapidly get to the point where they're unstoppable by mere mortals. Gradual character development is more or less a staple of futuristic and gritty games, and d20 doesn't really support it.Joshua Dyal said:Ok, OK, I came off a bit harsh. I don't want to argue either, but I don't understand what about d20 makes it ill suited to future. There's nothing in the rules that is inherently "fantasy medieval": assuming you come up with all new classes. d20 Modern shows a truly fairly generic system, IMO, as long as you assume that the game is going to be relatively action-packed and somewhat cinematic (although I think CoC shows that that can very severaly be toned down adequately.) What system would you rather use for futuristic settings and how are they more suited to those settings than d20?
I don't buy that for a minute. Gradual character advancement is certainly a staple of gritty games, but that doesn't mean it's a staple of futuristic games. Those two things are completely unrelated. I know of plenty of over-the-top heroic futuristic stories that could be well matched by game systems that are even more over the top than d20 (the Matrix comes to mind, and not just because there's less than two weeks until it comes out! Star Wars works well too, as does Star Trek.) Conversely, I much prefer gritty fantasy (and despite your assertion, I find d20 very well suited to it.) And advancement is only as rapid as the GM allows it to be. In theory, you could easily play d20 without any advancement at all, or incorporate a Mutants and Masterminds style advancement that is much more granular.Saeviomagy said:The big one that d20 does is rapid advancement. It's well suited to epic stories where nobodies become great heroes in a couple of years, but it can't do gradual progression due to the granularity of the system. Either your characters advance so slowly that they never manage to learn skills to make up for glaring weaknesses, or they rocket up the levels and rapidly get to the point where they're unstoppable by mere mortals. Gradual character development is more or less a staple of futuristic and gritty games, and d20 doesn't really support it.
Stupid freaking boards. I had a nice coherent post ready to go, and surprise - it's gone.Joshua Dyal said:Ok, OK, I came off a bit harsh. I don't want to argue either, but I don't understand what about d20 makes it ill suited to future. There's nothing in the rules that is inherently "fantasy medieval": assuming you come up with all new classes. d20 Modern shows a truly fairly generic system, IMO, as long as you assume that the game is going to be relatively action-packed and somewhat cinematic (although I think CoC shows that that can very severaly be toned down adequately.) What system would you rather use for futuristic settings and how are they more suited to those settings than d20?
Alright, no problem. I've seen you bring it up several times before, though. If you don't want to debate (or even discuss) it I don't know why you'd keep bringing it up. If you don't even want to explain it, it isn't very useful to the question at hand.arnwyn said:In any case, it's just as well, since like I said above, it's my opinion only and don't feel like debating it.
Joshua Dyal said:
And to keep my only participation in this thread from being completely tangential, to tecnodemon, I think you're making a mistake to write off games like Traveller T20 just because they feature space travel. They also feature everything else you're looking for, and also happen to have rules for space travel that can very easily be ignored.
But I guess I'm not sure what you're looking for. Are you looking for a canned scenario that you can play "out of the box?" Or are you just looking for rules.
Joshua Dyal said:Alright, no problem. I've seen you bring it up several times before, though. If you don't want to debate (or even discuss) it I don't know why you'd keep bringing it up. If you don't even want to explain it, it isn't very useful to the question at hand.